VeTaL Posted August 26, 2010 Share Posted August 26, 2010 When i try TModel fuselage = LoadModel("abstract::oildrum.gmf"); PositionEntity(fuselage,Vec3(-225,26,-279));//координаты машинки RotateEntity(fuselage,Vec3(0.0,-27.0,0)); EntityType(fuselage, 2); SetBodyMass(fuselage, 10); TVehicle car = CreateVehicle(fuselage); oildrum creates and falls down with physics. But when i try to load LoadModel("abstract::mclarenf1.gmf"); or even LoadModel("abstract::vehicle_monstertruck.gmf"); the car don't effected by physics: entity just stand on its place and even fall down on the ground. Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
macklebee Posted August 26, 2010 Share Posted August 26, 2010 thats because the oildrum has a dynamic physics body created by phygen or obj2phy... the monstertruck is using an older PHY file that will not work with 2.4, and since the OBJ file is not available, you cannot create the new PHY. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
VeTaL Posted August 26, 2010 Author Share Posted August 26, 2010 Thanks, macklebee, you are fast with answer, as always Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
macklebee Posted August 26, 2010 Share Posted August 26, 2010 well, actually... now that the GMF2OBJ converter by masterxilo exists, you could try converting the monstertruck gmf back to OBJ and then creating the dynamic PHY file using phygen... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.