decode Posted August 27, 2010 Share Posted August 27, 2010 Hallo, it's kinda simple topic - just downloaded Leadwerks try package, but couldn't find import link (or button etc) to import models from "outside" (files as fbx, dea, etc)from my PC Is the import option (for models and objects, textures and effects) not available till you actually purchase the engine? Or do I miss some intricate button or something to import wanted meshes? Have tried "Open" in File, but it imports just Leadwerks scene files Regards, Quote Link to comment Share on other sites More sharing options...
cocopino Posted August 27, 2010 Share Posted August 27, 2010 Your models need to to converted to gmf format first, and then placed in the "Models" directory. Restart the Editor and your models should be in the list. There should a fbx2gmf.exe and a dae2gmf.exe in the "Tools" directory. Also, you will need a texture (dds) and create a material for your model. You can try this tool for easy material creation. Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32 Link to comment Share on other sites More sharing options...
decode Posted August 27, 2010 Author Share Posted August 27, 2010 Your models need to to converted to gmf format first, and then placed in the "Models" directory. Restart the Editor and your models should be in the list. There should a fbx2gmf.exe and a dae2gmf.exe in the "Tools" directory. Also, you will need a texture (dds) and create a material for your model. You can try this tool for easy material creation. OK, as understood, it's basically converting meshes to gmf format with an appropriate tool, then simply putting them into "Models" directory of Leadwerks files folder and then restarting the Editor That's, actually, another approach, then, for example, in Unity 3D, where you import directly to the Editor Thanks for reply, if some probs arise, I will post it on this topic thread Regards, Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 27, 2010 Share Posted August 27, 2010 only one problem: how are you going to convert the models to GMF? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
decode Posted August 28, 2010 Author Share Posted August 28, 2010 only one problem: how are you going to convert the models to GMF? Geology-Multi File type (GMF) It has some converters on the net Have seen it before I'll check it and post a web-link on this thread later This could be the tool, but haven't checked if it convert fbx to gmf http://www.rocketdownload.com/program/autodesk-fbx-sdk-162776.html Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 28, 2010 Share Posted August 28, 2010 Geology-Multi File type (GMF) Geological surface data? yeah .. Wrong GMF. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
decode Posted August 30, 2010 Author Share Posted August 30, 2010 Geological surface data? yeah .. Wrong GMF. Yeah, but where to find converter sotware to convert from fbx to gmf? Have searched net - not really found anything useful Regards, Quote Link to comment Share on other sites More sharing options...
Laurens Posted August 30, 2010 Share Posted August 30, 2010 There was no <filetype>2gmf.exe in the "Tools" directory as cocopino suggested? Should all be there. Quote Link to comment Share on other sites More sharing options...
macklebee Posted August 30, 2010 Share Posted August 30, 2010 Your best bet is to post a model on the forums here and ask someone that has the SDK to convert it for you. Assuming that you just want to see your model converted to GMF to see what it looks like in the Editor. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Laurens Posted August 31, 2010 Share Posted August 31, 2010 Quote Link to comment Share on other sites More sharing options...
Drew_Benton Posted August 31, 2010 Share Posted August 31, 2010 Yeah, but where to find converter sotware to convert from fbx to gmf? Have searched net - not really found anything useful The only 3rd party tool out there that could do it is Ultimate Unwrap 3D. UU3D is a must have tool, even outside of Leadwerks, but assuming you had that, you'd just download the "Leadwerks Engine (GMF)" plugin from their 3rd Party Plugins page. Then inside UU3D, you'd import your FBX (File->Open) then save it as the GMF file (File->Save As). Leadwerks requires DDS textures, so you'd have to make sure you account for that. There might be other limitations in regards to animations or bones or what have you, so you'd need to check out the resources on content creation on the site as well. Quote Link to comment Share on other sites More sharing options...
Josh Posted August 31, 2010 Share Posted August 31, 2010 UU3D is quite reliable for animation import and export. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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