diedir Posted August 30, 2010 Share Posted August 30, 2010 Hi all i know that in C++ with the good (DLL ?) library ( can't remember which one) people can bind a gamepad to his game, but in LUA ? is it possible to link a library, and if yes, how ? did someone did it with lua full scripting ? it is really a must for a race gamer to have a wheel or a gamepad (prefer it) thank you Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
Canardia Posted August 30, 2010 Share Posted August 30, 2010 You can use SDL in Lua, it's the only library which supports PS3 and XBOX controller force feedback. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
diedir Posted August 30, 2010 Author Share Posted August 30, 2010 Thank you Lumooja i have to dig that a bit, isn't a feature that LE could (should) include ? Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
Canardia Posted August 30, 2010 Share Posted August 30, 2010 That would only make updates slower to SDL. It's better to use the original SDL with LE. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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