Aily Posted August 31, 2010 Share Posted August 31, 2010 When I'm using "Framework leadwerks.engine" EXE size is about 2mb. There is many modules that I'm not use, how to exclude them? Or how to connect only leadwerks-needed modules by "Using" command to decrase EXE size? Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Marleys Ghost Posted August 31, 2010 Share Posted August 31, 2010 When I'm using "Framework leadwerks.engine" EXE size is about 2mb. There is many modules that I'm not use, how to exclude them? Or how to connect only leadwerks-needed modules by "Using" command to decrase EXE size? Using the Framework command as you are, you are telling blitzmax not to include everything, just the leadwerks.engine library. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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