gordonramp Posted September 1, 2010 Share Posted September 1, 2010 Hi, When I make a Terrain and distribute Trees across it.. they sit on the Terrain rather than in it on slopes. The Arctic Demo is an example. I can't seem to find a way to lower their position. Is there a way? Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
macklebee Posted September 1, 2010 Share Posted September 1, 2010 Are you setting them with the vegetation option in the terrain section? If so then, just use the "Align to Slope" option. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
gordonramp Posted September 1, 2010 Author Share Posted September 1, 2010 Are you setting them with the vegetation option in the terrain section? If so then, just use the "Align to Slope" option. Thanks Mack, well firstly I couldn't see that option because I had my Windows 7 text set to Medium which is 125% and the Editor doesn't seem to accommodate the change. So I've set the text to the Smaller option which is default. Anyway, it doesn't make any difference. See in the image below how the trees are set to align to the slope but have root systems that poke out into thin air. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
macklebee Posted September 1, 2010 Share Posted September 1, 2010 Try "painting" the trees by hand... the align to slope appears to work then. I can see from the screenshot you selected the Distribute button. For some reason, the align to slope option doesn't work very good with the mass distribution. I would just use the Distribute for the entire scene and then just go back and clean up the areas that would be part of the normal game play area with the hand painted trees--- and possibly even hand placed trees from the Models section of the editor. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
gordonramp Posted September 1, 2010 Author Share Posted September 1, 2010 When you have a large terrain, 2048x2048 it's a slightly daunting task to paint them all by hand and if as you suggest I distribute the trees then go back and 'clean up the areas that would be part of the normal game play area with the hand painted trees' this poses another problem. How do I delete some Trees that have been painted by the 'Distribute command'? I'm unable to select them individually or even as a whole. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted September 1, 2010 Share Posted September 1, 2010 Select your Veg. Layer and use Ctrl + LMB to erase with the radius tool. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
gordonramp Posted September 1, 2010 Author Share Posted September 1, 2010 Thanks M'sG, That works. There doesn't appear to be any great advantage to 'aligning vegetation to slopes' for trees because they poke out at odd angles. The problem seems to be that there is no 'height adjustment' (That I can find) for trees that are spread using the 'distribute' option. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Michael Betke Posted September 1, 2010 Share Posted September 1, 2010 The pivot of the tree needs to be moved so the tree just moves more into the terrain. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
gordonramp Posted September 1, 2010 Author Share Posted September 1, 2010 Hi Michael, Yes I understand that for Trees that have been placed singularly and it works nicely but there doesn't seem to be a way to lower them onmass when the 'Distribute across whole terrain' feature has been used. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
macklebee Posted September 1, 2010 Share Posted September 1, 2010 i think he was suggesting that you change the origin of the model itself... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
gordonramp Posted September 2, 2010 Author Share Posted September 2, 2010 Ahh, that's an interesting workaround. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Michael Betke Posted September 2, 2010 Share Posted September 2, 2010 yes you have to change the model itself so they get updated as soon as you restart the editor. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
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