Game Producer Posted December 3, 2009 Share Posted December 3, 2009 I have stuff like: EntityType groundmesh, COLLISION_GROUNDMESH Local physicalObject:TPhysicalObject = New TPhysicalObject physicalObject.canBeDestroyed = False physicalObject.isGround = True SetEntityUserData(groundmesh, physicalObject) But... when I do linepicks I get no data (I'm in the process of upgrading from LE 2.24 to 2.28). Any hints & tips on where I could find dig information about what has changed in entityuserdata/linepicks in this time? Thanks in advance... Quote Intel Dual Core 3GHz / GeForce GTS 450 - 1024 MB / Driver ver 267.59 / 8 GB RAM / Win 7 - 64 bit / LE2.50 / BMAX 1.48 game producer blog - Dead Wake Zombie Game powered by Leadwerks Engine Twitter - Unfollow me Link to comment Share on other sites More sharing options...
Canardia Posted December 3, 2009 Share Posted December 3, 2009 I think linepick radius must be 0, else it won't work at all. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Game Producer Posted December 4, 2009 Author Share Posted December 4, 2009 I think linepick radius must be 0, else it won't work at all. Ok, thanks. Going to test.... Quote Intel Dual Core 3GHz / GeForce GTS 450 - 1024 MB / Driver ver 267.59 / 8 GB RAM / Win 7 - 64 bit / LE2.50 / BMAX 1.48 game producer blog - Dead Wake Zombie Game powered by Leadwerks Engine Twitter - Unfollow me Link to comment Share on other sites More sharing options...
Josh Posted December 5, 2009 Share Posted December 5, 2009 I did something kind of dumb when attempting to implement a separate raycast algorithm for thick raycasts. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Game Producer Posted December 5, 2009 Author Share Posted December 5, 2009 Seems to work! Thanks Lumooja. Again. I'll buy you a beer or soda or juice or goo or whatever you drink the next you are near my place. I did something kind of dumb when attempting to implement a separate raycast algorithm for thick raycasts. Heh, why not then simply ignore the parameter and set it to ZERO inside the zzzPick methods? Quote Intel Dual Core 3GHz / GeForce GTS 450 - 1024 MB / Driver ver 267.59 / 8 GB RAM / Win 7 - 64 bit / LE2.50 / BMAX 1.48 game producer blog - Dead Wake Zombie Game powered by Leadwerks Engine Twitter - Unfollow me Link to comment Share on other sites More sharing options...
Josh Posted December 6, 2009 Share Posted December 6, 2009 I will next time I upload a patch. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Game Producer Posted December 6, 2009 Author Share Posted December 6, 2009 I will next time I upload a patch. Okaydokie. Well, at least this was informed fast here via forums so no big deal.. Quote Intel Dual Core 3GHz / GeForce GTS 450 - 1024 MB / Driver ver 267.59 / 8 GB RAM / Win 7 - 64 bit / LE2.50 / BMAX 1.48 game producer blog - Dead Wake Zombie Game powered by Leadwerks Engine Twitter - Unfollow me Link to comment Share on other sites More sharing options...
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