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Blender Alpha not Exporting to PureLight


Davaris
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I'm having trouble getting the clear areas showing (or not showing) in pureLIGHT. As you can see the spiky bits look right in the Blender render.

 

http://img691.imageshack.us/img691/5103/cactusalphablender.png

 

But the black part is not transparent in pureLIGHT.

 

http://img715.imageshack.us/img715/9018/cactusalphapurelight.png

 

Has anyone got any ideas? Is it the problem in Blender, or is it something else?

Win 7 Pro 64 bit

AMD Phenom II X3 720 2.8GHz

GeForce 9800 GTX/9800 GTX+

4 GB RAM

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I'm having trouble getting the clear areas showing (or not showing) in pureLIGHT. As you can see the spiky bits look right in the Blender render.

 

http://img691.imageshack.us/img691/5103/cactusalphablender.png

 

But the black part is not transparent in pureLIGHT.

 

http://img715.imageshack.us/img715/9018/cactusalphapurelight.png

 

Has anyone got any ideas? Is it the problem in Blender, or is it something else?

 

The pureLIGHT preview doesn't show any transparency atm.

 

If you go into the object's properties and go into its material properties, you can set its transparency type to Alpha to make it transparent to the ray-caster.

pureLIGHT lead programmer

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The pureLIGHT preview doesn't show any transparency atm.

 

If you go into the object's properties and go into its material properties, you can set its transparency type to Alpha to make it transparent to the ray-caster.

 

 

I tried that and it didn't have an effect in the Leadwerks editor.

 

One thing I just noticed is mesh files in certain directories, are not being updated. Is there an option to make these update in the editor?

 

The mesh files in these directories, have not updated, while the light maps have:

BoxDemoProject\Module_Common\ExportedLighting

BoxDemoProject\Module_Common\ExportedLighting\Obj

BoxDemoProject\Module_Common\3diobj

 

This one was updated:

BoxDemoProject\Module_Common\MeshSettings

Win 7 Pro 64 bit

AMD Phenom II X3 720 2.8GHz

GeForce 9800 GTX/9800 GTX+

4 GB RAM

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I tried that and it didn't have an effect in the Leadwerks editor.

 

One thing I just noticed is mesh files in certain directories, are not being updated. Is there an option to make these update in the editor?

 

The mesh files in these directories, have not updated, while the light maps have:

BoxDemoProject\Module_Common\ExportedLighting

BoxDemoProject\Module_Common\ExportedLighting\Obj

BoxDemoProject\Module_Common\3diobj

 

This one was updated:

BoxDemoProject\Module_Common\MeshSettings

 

The mesh files only really store the geometry of the mesh, they don't need to be updated with the exception of saving in vertex colors for VL meshes.

 

As for the Leadwerks editor and transparency, you'll still have to set that up as you normally would in Leadwerks.

pureLIGHT lead programmer

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The mesh files only really store the geometry of the mesh, they don't need to be updated with the exception of saving in vertex colors for VL meshes.

 

As for the Leadwerks editor and transparency, you'll still have to set that up as you normally would in Leadwerks.

 

 

Okay thanks for your help Thomas. I think I've got a working understand of it now. :)

Win 7 Pro 64 bit

AMD Phenom II X3 720 2.8GHz

GeForce 9800 GTX/9800 GTX+

4 GB RAM

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