Davaris Posted September 2, 2010 Share Posted September 2, 2010 I'm having trouble getting the clear areas showing (or not showing) in pureLIGHT. As you can see the spiky bits look right in the Blender render. http://img691.imageshack.us/img691/5103/cactusalphablender.png But the black part is not transparent in pureLIGHT. http://img715.imageshack.us/img715/9018/cactusalphapurelight.png Has anyone got any ideas? Is it the problem in Blender, or is it something else? Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
Thomas Pittman Posted September 2, 2010 Share Posted September 2, 2010 I'm having trouble getting the clear areas showing (or not showing) in pureLIGHT. As you can see the spiky bits look right in the Blender render. http://img691.imageshack.us/img691/5103/cactusalphablender.png But the black part is not transparent in pureLIGHT. http://img715.imageshack.us/img715/9018/cactusalphapurelight.png Has anyone got any ideas? Is it the problem in Blender, or is it something else? The pureLIGHT preview doesn't show any transparency atm. If you go into the object's properties and go into its material properties, you can set its transparency type to Alpha to make it transparent to the ray-caster. Quote pureLIGHT lead programmer Link to comment Share on other sites More sharing options...
VeTaL Posted September 2, 2010 Share Posted September 2, 2010 I really dont know: i'm using only MAX for export Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
Davaris Posted September 3, 2010 Author Share Posted September 3, 2010 The pureLIGHT preview doesn't show any transparency atm. If you go into the object's properties and go into its material properties, you can set its transparency type to Alpha to make it transparent to the ray-caster. I tried that and it didn't have an effect in the Leadwerks editor. One thing I just noticed is mesh files in certain directories, are not being updated. Is there an option to make these update in the editor? The mesh files in these directories, have not updated, while the light maps have: BoxDemoProject\Module_Common\ExportedLighting BoxDemoProject\Module_Common\ExportedLighting\Obj BoxDemoProject\Module_Common\3diobj This one was updated: BoxDemoProject\Module_Common\MeshSettings Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
Thomas Pittman Posted September 3, 2010 Share Posted September 3, 2010 I tried that and it didn't have an effect in the Leadwerks editor. One thing I just noticed is mesh files in certain directories, are not being updated. Is there an option to make these update in the editor? The mesh files in these directories, have not updated, while the light maps have: BoxDemoProject\Module_Common\ExportedLighting BoxDemoProject\Module_Common\ExportedLighting\Obj BoxDemoProject\Module_Common\3diobj This one was updated: BoxDemoProject\Module_Common\MeshSettings The mesh files only really store the geometry of the mesh, they don't need to be updated with the exception of saving in vertex colors for VL meshes. As for the Leadwerks editor and transparency, you'll still have to set that up as you normally would in Leadwerks. Quote pureLIGHT lead programmer Link to comment Share on other sites More sharing options...
Davaris Posted September 3, 2010 Author Share Posted September 3, 2010 The mesh files only really store the geometry of the mesh, they don't need to be updated with the exception of saving in vertex colors for VL meshes. As for the Leadwerks editor and transparency, you'll still have to set that up as you normally would in Leadwerks. Okay thanks for your help Thomas. I think I've got a working understand of it now. Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
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