Gilmer Posted September 6, 2010 Share Posted September 6, 2010 Why after update to 2.4 version, dont's emitting particles in vehicle? For sample, in 'vehicle_viperscout.lua', if i put: object.emitter[n]:Paint(LoadMaterial("abstract::roaddust.mat")) It dont show the particles, in previous versions showed: http://i55.tinypic.com/2wci3vs.jpg Now, if i change to: object.emitter[n]:Paint(LoadMaterial("abstract::dust.mat")) It show, but dont get the terrain color. http://i53.tinypic.com/34eevzo.jpg The materiais is: roaddust.mat: texture0="abstract::smoke.dds" depthmask=0 blend=alpha zsort=1 shader="abstract::particles.vert","abstract::particles.frag" dust.mat: texture0="abstract::smoke.dds" depthmask=0 blend=alpha zsort=1 shader="abstract::particles.vert","abstract::particles_roaddust.frag" Quote Link to comment Share on other sites More sharing options...
Gilmer Posted September 8, 2010 Author Share Posted September 8, 2010 someone could be try, to see if occurs the same problem, please... Quote Link to comment Share on other sites More sharing options...
Richard Simpson Posted September 13, 2010 Share Posted September 13, 2010 I'm not sure where to put this code you have written. But I don't get any emitter on the viperscout either. Even though there is a big section of code in the vehicle_viperscout.lua about emitters. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Gilmer Posted September 14, 2010 Author Share Posted September 14, 2010 So Richard, thanks for the help. The line that i commented, are in line 92 in the "vehicle_viperscout.lua". And the materials, are in "Materials\Effects\Particles".. This is strange, because in previous versions, are working normally... Quote Link to comment Share on other sites More sharing options...
Gilmer Posted September 17, 2010 Author Share Posted September 17, 2010 nobody? I'm really needing this.. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 19, 2010 Share Posted September 19, 2010 I am not getting any particles at all in 2.4 for this vehicle. Something did change in the particle shader because particles do not receive a random draw angle when being created. Whether this has something to do with these particles, I doubt it. have you tried copying the old script to the new one? perhaps there is a small change. I don't see any other reason why this isn't working. Quote Link to comment Share on other sites More sharing options...
Gilmer Posted September 20, 2010 Author Share Posted September 20, 2010 Thanks for the answer Aggror. I did not copy the old script. I deleted and did update to see if occurs with the new script, and the result is the same. The script of viperscout.lua is this, i dont know because not's working.. require("scripts/class") require("scripts/loop") require("scripts/math/math") local class=CreateClass(...) function class:CreateObject(model) local object=self.super:CreateObject(model) function object:UpdateMatrix() self:UpdateTires() end function object:UpdateTires() local speed for n=0,3 do if self.tire[n]~=nil then self.tire[n]:SetMatrix( self.vehicle:GetTireMatrix(n) ) if self.emitter[n]~=nil then self.emitter[n]:SetMatrix(self.vehicle:GetTireMatrix(n)) self.emitter[n]:Pause() if self.vehicle:TireIsAirborne(n)==0 then speed = math.abs(self.model:GetVelocity(0).z) speed = (speed - 4) / 20.0 speed = Clamp( speed, 0, 1 ) * 0.1 if speed>0 then self.emitter[n]:Resume() self.emitter[n]:SetColorf(1,1,1,speed) end end end end end end local pivot local suspensionlength=0.2 local springconstant=20.0 local springdamper=150.0 object.vehicle=CreateVehicle(object.model) object.tire={} object.emitter={} object.turret=object.model:FindChild("turret") pivot=object.model:FindChild("tire1") if pivot~=nil then tireradius=pivot.aabb.h/2.0 object.vehicle:AddTire(TFormPoint(pivot.position,pivot.parent,model),tireradius,suspensionlength,springconstant,springdamper) object.tire[0]=LoadMesh("abstract::vehicle_viperscout_tire_left.gmf",model) pivot:Hide() end pivot=object.model:FindChild("tire2") if pivot~=nil then tireradius=pivot.aabb.h/2.0 object.vehicle:AddTire(TFormPoint(pivot.position,pivot.parent,model),tireradius,suspensionlength,springconstant,springdamper) object.tire[1]=LoadMesh("abstract::vehicle_viperscout_tire_right.gmf",model) pivot:Hide() end pivot=object.model:FindChild("tire3") if pivot~=nil then tireradius=pivot.aabb.h/2.0 object.vehicle:AddTire(TFormPoint(pivot.position,pivot.parent,model),tireradius,suspensionlength,springconstant,springdamper) object.tire[2]=LoadMesh("abstract::vehicle_viperscout_tire_left.gmf",model) pivot:Hide() end pivot=object.model:FindChild("tire4") if pivot~=nil then tireradius=pivot.aabb.h/2.0 object.vehicle:AddTire(TFormPoint(pivot.position,pivot.parent,model),tireradius,suspensionlength,springconstant,springdamper) object.tire[3]=LoadMesh("abstract::vehicle_viperscout_tire_right.gmf",model) pivot:Hide() end object.emitter={} object:UpdateTires() if world_transparency~=nil then if world_main~=nil then SetWorld(world_transparency) for n=0,3 do if object.tire[n]~=nil then object.emitter[n]=CreateEmitter(50,4000,Vec3(0,1,0),0,object.tire[n]) object.emitter[n]:SetPosition(Vec3(0,-object.tire[n].aabb.h/2.0,0)) object.emitter[n]:SetParent(model,1) object.emitter[n]:SetRadius(1,8) object.emitter[n]:SetWaver(1.0) object.emitter[n]:Paint(LoadMaterial("abstract::roaddust.mat")) object.emitter[n]:SetRotationSpeed(0.1) object.emitter[n]:Pause() end end SetWorld(world_main) end end object.model.buoyant=0 object.model:SetKey("collisiontype",COLLISION_PROP) object.model:SetKey("mass",1.0) object:UpdateTires() end Quote Link to comment Share on other sites More sharing options...
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