Chiblue Posted September 7, 2010 Share Posted September 7, 2010 I am using gamelib and would like to get the materials being used by a faces on a mesh, I want to load all meshed and create impact options for each material. Is there a way to do this using the entity creating within the process scene function in Gamelib.. or if not another way to do this. I could add a LUA value to the class supporting the object for the imapct data I want to use, but I would to get the actual data from the mesh so I can create a more accurate impact resolution. Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Chiblue Posted September 8, 2010 Author Share Posted September 8, 2010 Never Mind, I found out how to get all textures/material associated with a Mesh.. Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
Masterxilo Posted September 8, 2010 Share Posted September 8, 2010 GameliB xD Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Chiblue Posted September 9, 2010 Author Share Posted September 9, 2010 thanks.... Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
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