Aily Posted September 8, 2010 Share Posted September 8, 2010 Is there any way to do this? like this: for mat:tmaterial=eachin USEDMATERIALS setshaderfloat getmaterialshader(mat),"some",0.5 next Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Joh Posted September 9, 2010 Share Posted September 9, 2010 No i don't think so, but you can use the callback ( EnableMaterialCallback ) so when it's called do something.. Not sure if this can help you. Quote Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10. Link to comment Share on other sites More sharing options...
Aily Posted September 13, 2010 Author Share Posted September 13, 2010 No i don't think so, but you can use the callback ( EnableMaterialCallback ) so when it's called do something.. Not sure if this can help you. I think so, thanks Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
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