Holloweye Posted December 4, 2009 Share Posted December 4, 2009 When I use camera picking is it possible to get the cordinats where I picked on the mesh? I guess its NZ,NX and NY iam right? Thanks Quote Link to comment Share on other sites More sharing options...
Chris Paulson Posted December 4, 2009 Share Posted December 4, 2009 pick.X Y Z are the position pick.NX NY NZ are the normals Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted December 4, 2009 Share Posted December 4, 2009 Yes, the pick data is returned in a TPick structure as shown below: Struct TPick { TEntity entity; TEntity surface; flt X, Y, Z; flt NX, NY, NZ; int triangle; }; The X,Y,Z co-ordinates give the pick point and the NX,NY,NZ co-ordinates the normals [EDIT] Chris was quicker off the mark Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
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