cassius Posted September 10, 2010 Share Posted September 10, 2010 Will the arrival of Le 3 mean that all the 3rd party example code we have now and our own code will have to be re jigged and altered to make it work in le 3? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Canardia Posted September 10, 2010 Share Posted September 10, 2010 I think there can be a simple cheat sheet in the Wiki which says how to convert old code to new code. Most of the code will be the same anyway, but some changes in the abstract file system will come. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
puki Posted September 11, 2010 Share Posted September 11, 2010 This is what I hate about LE and why I still use Blitz3D. I just hate commands and methods changing. Having to go through 20 lines of code that I hand-wrote to scour for what needs changing really hurts. Does anyone else find it annoying or is it just me? I know I complain a lot, but this really is a terminal problem for me and keeps pushing me back to the warm teet of Blitz3D. Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 11, 2010 Share Posted September 11, 2010 Blitz3D is dead and no development had been happening in the last 20 years. It's not exactly a better choice either to have a static command set just because the product is not being developed and supported anymore. The best choice is to have a product which is being developed and which keeps maximum backwards compatibility. Microsoft has never managed to do any kind of backwards compatibilities, while Lotus has managed to do that even for their 1989 version of Notes/Domino. If LE is even a bit into the Lotus skills, it will be perfect. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
cassius Posted September 11, 2010 Author Share Posted September 11, 2010 I agree with lumooja, however there are also changes to be made to the editor which may entail changing model names and folders.I have recently re done all mine to the current le style and it was very time consuming. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted September 11, 2010 Share Posted September 11, 2010 There won't be any command or structural changes to LE2, although new features are still being added. LE3 is a whole new engine with a new approach. The goal of LE2 was to provide a programming SDK for programmers that was higher-level than OpenGL and was still flexible. LE3 is going to have a lot more built-in features and systems. My goal is to have you get straight to game programming, instead of messing around with GUIs, AI, etc. I also want to start producing games myself with it. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted September 11, 2010 Author Share Posted September 11, 2010 In that case I guess its worth a little hassle. I'll be there when its available. I won't be able to resist. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Pancakes Posted September 11, 2010 Share Posted September 11, 2010 This is what I hate about LE and why I still use Blitz3D. I just hate commands and methods changing. Having to go through 20 lines of code that I hand-wrote to scour for what needs changing really hurts. Does anyone else find it annoying or is it just me? I know I complain a lot, but this really is a terminal problem for me and keeps pushing me back to the warm teet of Blitz3D. you just wanted a chance to say, "warm teet" Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
BLaBZ Posted September 23, 2010 Share Posted September 23, 2010 Fantastic concept behind LE3, Last I heard the gaming industry was worth $22 bil, that's a lot of people getting hooked on video games and with that it's easy to get inspired and want to create your own. The challenge is that making video games has always required a decently steep learning curve; When kids want to start making a video game they want to start now, they don't want to learn to start, so to lower the educational curve higher the "level" ie: use Leadwerks instead of pure OpenGL. Leadwerks 3 is taking it to the "next level" by providing more simplification to accomplish typically complex tasks. Widening the current target market through cross-platform compatibility and a lowered learning curve. It makes me excited to observe the kind of progress Josh and leadwerks are making Quote = OpenGL Link to comment Share on other sites More sharing options...
gordonramp Posted September 23, 2010 Share Posted September 23, 2010 LE3 is going to have a lot more built-in features and systems. My goal is to have you get straight to game programming, instead of messing around with GUIs, AI, etc. Bravo. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 23, 2010 Share Posted September 23, 2010 Yes I agree with the most of uss that things start to look really good. Especially when things like AI and Gui are build in systems, then things will become easier for a lot people. Quote Link to comment Share on other sites More sharing options...
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