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PointEntity(a, b, 2)


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I am seeing PointEntity work just like described in the wiki for models and meshes... but for mesh primitives, like CreateCube(), and phy bodies, it doesn't seem to matter which axis you use in the PointEntity command; it always gives the same final rotation.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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