Alessandro Posted September 11, 2010 Share Posted September 11, 2010 Hello, when I create my game in the world editor I enabled some special effects (like bloom, Rays of god, etc...), but I don't see them in the final project. In order to package my game for deployment, I simply created a directory and copied needed files (dll, scripts, shaders, materials, etc...). Is it correct? I wish to highlight that the game works! Look at these screenshots: This is taken from LE World editor: http://www.mediafire.com/?at81wldqbkmof6q And this is in runtime (game standalone): http://www.mediafire.com/?ukc093k9dnf6tjq Thank you for your help! Quote Link to comment Share on other sites More sharing options...
macklebee Posted September 11, 2010 Share Posted September 11, 2010 You would either need to set them in your program or create an object script that holds the values so they can be saved to the sbx and then used by the script once the game is running. and just a side note, this would be better posted in the general programming section that is private rather than in the public forum. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Canardia Posted September 11, 2010 Share Posted September 11, 2010 Editor postprocessing effects are not saved in the sbx file, so you need to make your own ini file where you can save and load the settings from. Of course you can also hardcode the settings in your game, but then the user can't save the settings. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Alessandro Posted September 11, 2010 Author Share Posted September 11, 2010 Ok, thank you to both of you! I was thinkng that World editor setup could be saved also. and just a side note, this would be better posted in the general programming section that is private rather than in the public forum. Yes I know, but I was not sure this was a "programming" problem :-) Thank you! Quote Link to comment Share on other sites More sharing options...
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