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Deployed project not contains special effects


Alessandro
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Hello,

when I create my game in the world editor I enabled some special effects (like bloom, Rays of god, etc...), but I don't see them in the final project.

In order to package my game for deployment, I simply created a directory and copied needed files (dll, scripts, shaders, materials, etc...).

Is it correct? I wish to highlight that the game works!

 

Look at these screenshots:

 

This is taken from LE World editor:

http://www.mediafire.com/?at81wldqbkmof6q

 

And this is in runtime (game standalone):

http://www.mediafire.com/?ukc093k9dnf6tjq

 

 

Thank you for your help!

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You would either need to set them in your program or create an object script that holds the values so they can be saved to the sbx and then used by the script once the game is running.

 

and just a side note, this would be better posted in the general programming section that is private rather than in the public forum.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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Editor postprocessing effects are not saved in the sbx file, so you need to make your own ini file where you can save and load the settings from. Of course you can also hardcode the settings in your game, but then the user can't save the settings.

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Ok, thank you to both of you! I was thinkng that World editor setup could be saved also.

 

and just a side note, this would be better posted in the general programming section that is private rather than in the public forum.

 

Yes I know, but I was not sure this was a "programming" problem :-)

 

Thank you!

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