AggrorJorn Posted September 11, 2010 Share Posted September 11, 2010 Is there a way to alter the viewing distance for particles? I have this large fire which can be seen from like a half a kilometer (1000 meter) away from the player. However the emitter dissapears after around 50 meters. I tried setting the emitter view distance to far and infinite but that doesn't work for particle emitters apparently. Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 11, 2010 Share Posted September 11, 2010 I think the particles are childs of the emitter, which are recreated continuously, so you need to set the EntityViewRange recursively in each frame for the emitter. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
AggrorJorn Posted September 12, 2010 Author Share Posted September 12, 2010 Thanks for the reply Lumooja. When you say 'each frame', do you mean that you just have to set it for every emitter or by repeating the entityViewRange in the main loop? emitter = CreateEmitter EntityViewRange(emitter, 500, 1) Quote Link to comment Share on other sites More sharing options...
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