Chiblue Posted September 12, 2010 Share Posted September 12, 2010 I am creating an emitter in my world scene and positions it... I and setting the world to thew foreground world and then creating the emitter, the emitter is showing but is positioned a long way from where I want it. I drew a box and positioned it at the position I wanted and it was perfect. Any idea why this is happening? the froeground wolrd I am using if from the framewerk... i.e. framewerk.GetTransparency().GetWorld() Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
AggrorJorn Posted October 17, 2010 Share Posted October 17, 2010 Sorry for the late reply. things to try: Have you tried getting the position from the dummy box and use that value as a position for the emitter? Are you using MoveEntity or SetPosition? Could you please show the code of the emitter? Maybe I can spot something. Quote Link to comment Share on other sites More sharing options...
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