gordonramp Posted December 5, 2009 Share Posted December 5, 2009 Is it possible in the LE. to ceate a Wall of Fog. A fog that you could walk into but not be able to see anything particularly, say just gray. I assume particles would produce something like this. Any ideas? Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
macklebee Posted December 5, 2009 Share Posted December 5, 2009 Is it possible in the LE. to ceate a Wall of Fog. A fog that you could walk into but not be able to see anything particularly, say just gray. I assume particles would produce something like this. Any ideas? you could use distancefog, but it would make everything gray... and not some defined entity that you could approach. Or you could use a particle emitter... perhaps even implement the cloud shader on an entity... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted December 5, 2009 Share Posted December 5, 2009 Particles are a good choice for localized fog. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gordonramp Posted December 5, 2009 Author Share Posted December 5, 2009 Thanks, I'm looking through the 'Introduction to Particles' tutorial. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
macklebee Posted December 5, 2009 Share Posted December 5, 2009 Thanks, I'm looking through the 'Introduction to Particles' tutorial. gordon, just add an emitter to a scene in the editor making adjustments as you see fit, and load the scene with your program. It can be all handled by lua script now. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
gordonramp Posted December 6, 2009 Author Share Posted December 6, 2009 Ah, so I placed an emitter object in the scene and have played around with the properties but so far havn't got anything that remotely looks like a wall or long ,thick object. Will have another go.. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
macklebee Posted December 6, 2009 Share Posted December 6, 2009 Ah, so I placed an emitter object in the scene and have played around with the properties but so far havn't got anything that remotely looks like a wall or long ,thick object. Will have another go.. eh, I got something ok looking by using the cloud01.mat from the rendering sky tut and using the properties settings of: "area"="2,2,2" "life"="50" "material"="cloud01.mat" "particles"="100" "radius"="2,2" "rotationspeed"="0.01" "velocity"="0.3,0,0" "waver"=".1" perhaps even putting a second one as well but with the velocity in the opposite direction... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
gordonramp Posted December 6, 2009 Author Share Posted December 6, 2009 Yep, I got it working with cloud01.mat and the results are quite encouraging.. it will need more tweeking but it looks quite useable.. Thanks for the input:) Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
macklebee Posted December 6, 2009 Share Posted December 6, 2009 Yep, I got it working with cloud01.mat and the results are quite encouraging.. it will need more tweeking but it looks quite useable.. Thanks for the input:) no problem... I actually liked the effect as well... maybe will try to work that in somewhere in my scene... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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