klepto2 Posted September 13, 2010 Share Posted September 13, 2010 Hi, I want to introduce you to a tool i'm currently developing. Yes it is a material editor (again ) but this one will have some more features in the end. Features i want to include: - Realtime Material Editing (done) - Save new Mesh (wip) - Export as prefab ( you will be able to add entities like particles, othe meshes etc. and my tool will create a prefab mesh with a lua script/materials etc ready for LE Editor) - and much more. Here is a small preview of the material editor: I'm using the new C# headers (thx to Lazlo and tyler). I will keep you informed on progress and will provide a demo as soon as possible. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
wailingmonkey Posted September 14, 2010 Share Posted September 14, 2010 impressive!!! Quote Vista Ultimate SP1 64bit | Q6600 2.40 GHZ | 8GB RAM | 320MB Nvidia 8800GTS Link to comment Share on other sites More sharing options...
VeTaL Posted September 14, 2010 Share Posted September 14, 2010 // - Save new Mesh (wip) I was always interested: what that "wip" means? Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
klepto2 Posted September 14, 2010 Author Share Posted September 14, 2010 // - Save new Mesh (wip) I was always interested: what that "wip" means? wip = Work in progress Save Mesh will save the mesh with the new materials and ready to use with LE. I'm also thinking about adding the abillity to load meshes in different formats / edit them and make them LE ready. It will also split (optionally) the mesh by worlds. eg: a house normally imported as one Mesh with submeshes and surfaces, the walls etc will be located in the main world, but things like windows should normally be rendered in the transparent world. My tool will split the meshes by the world and create a lua script with a base mesh, which will provide the submeshes to the correct worlds, even colored shadows will be supported. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
CopperCircle Posted September 14, 2010 Share Posted September 14, 2010 Hi, it looks great I pressume your C# control is working with the new headers?, I am trying to write an editor for my project in C# how did you do the grid lines? Thanks. Quote Link to comment Share on other sites More sharing options...
VeTaL Posted September 14, 2010 Share Posted September 14, 2010 Save Mesh will save the mesh with the new materials and ready to use with LE. I'm also thinking about adding the abillity to load meshes in different formats / edit them and make them LE ready. It will also split (optionally) the mesh by worlds. eg: a house normally imported as one Mesh with submeshes and surfaces, the walls etc will be located in the main world, but things like windows should normally be rendered in the transparent world. My tool will split the meshes by the world and create a lua script with a base mesh, which will provide the submeshes to the correct worlds, even colored shadows will be supported. Sounds really good. Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
omid3098 Posted September 20, 2010 Share Posted September 20, 2010 looks very good! Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
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