BLaBZ Posted September 13, 2010 Share Posted September 13, 2010 Probably a stupid question, I'm a bit of a newb(post 3 hurray!) How well does the leadwerks networking module work? Would you say well enough for an rts with hundreds of units(and no client side predicting) thx Quote = OpenGL Link to comment Share on other sites More sharing options...
Josh Posted September 13, 2010 Share Posted September 13, 2010 Yes, it works. The capacity depends on your bandwidth, what information you are passing, and how frequently you are sending it. I'm afraid I can't tell you a precise number of units it can handle, because that will vary a lot from game to game. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
BLaBZ Posted September 14, 2010 Author Share Posted September 14, 2010 Great! and is the netwerk mod platform dependent? Or could I create a linux host? Quote = OpenGL Link to comment Share on other sites More sharing options...
Josh Posted September 14, 2010 Share Posted September 14, 2010 You can't create a Linux host for LE2. LE3 will *probably* support Linux, and supports a no-render mode, so you can write a dedicated server that doesn't require a GPU. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Canardia Posted September 14, 2010 Share Posted September 14, 2010 When you use SDL_net for networking, you can write a simple server program for Linux without using LE on the server. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Rick Posted September 14, 2010 Share Posted September 14, 2010 I'd suggest RakNet. Quote Link to comment Share on other sites More sharing options...
Masterxilo Posted September 14, 2010 Share Posted September 14, 2010 Probably a stupid question, I'm a bit of a newb(post 3 hurray!) How well does the leadwerks networking module work? Would you say well enough for an rts with hundreds of units(and no client side predicting) thx Hi, funnyben. I don't think you'd even need/want to use any client side prediction with an rts. Wouldn't you want to use the reliable TCP protocol and only transmit the user interactions (button clicks)? Syncing all the unit positions is way too inefficient and inaccurate... Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Rick Posted September 14, 2010 Share Posted September 14, 2010 Wouldn't you want to use the reliable TCP protocol and only transmit the user interactions (button clicks)? Syncing all the unit positions is way too inefficient and inaccurate... I would think you would need to do that. If the client is just sending user input to the server, then the server controls all unit information and would have to send that data back to the clients to sync. Quote Link to comment Share on other sites More sharing options...
Laurens Posted September 14, 2010 Share Posted September 14, 2010 I would think you would need to do that. If the client is just sending user input to the server, then the server controls all unit information and would have to send that data back to the clients to sync. What Rick said. Would be awfully inconvenient if clicks would be sent to the other peer and both clients would do their own pathfinding Quote Link to comment Share on other sites More sharing options...
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