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Shadows and alpha channel


VeTaL
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I have also this problem, but I don't know how to solve it.

The code of my material is:

texture0="abstract::fence001.dds"
clamp0=0,0,0
texture1="abstract::fence001_norm.dds"
clamp1=0,0,0
blend=1
depthmask=0
depthtest=1
overlay=0
zsort=1
cullface=0
castshadows=1
specular=1.00000000
bumpscale=1.00000000
gloss=0.500000000
shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse_bumpmap_specular.frag"
shadowshader="abstract::mesh_shadow.vert","abstract::mesh_diffuse_alphatest.frag"

 

What am I doing wrong? I'm newbie with the material editor!

post-1522-075176700 1285321029_thumb.jpg

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