Ywa Posted September 19, 2010 Share Posted September 19, 2010 Hi guys, I'm having some troubles with exporting certain models to my game with the standard tools + 3dsmax script. Since I hear a lot of you guys talking about Ultimate Unwrap 3D, I was wondering what can it exactly do for me (using Leadwerks)? Is it a tool to convert models from 3ds (or whatever) to Leadwerks, or something different? Thanks in advance. -Ywa Quote Link to comment Share on other sites More sharing options...
DaDonik Posted September 19, 2010 Share Posted September 19, 2010 It imports nearly everything and lets you export nearly everyting. In between you can UVmap the model if you like. Thats basically UU3D. As i don't use Max, i don't know if UU3D is required for that. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Rick Posted September 19, 2010 Share Posted September 19, 2010 Yeah it can convert different model formats for leadwerks model format (gmf). It does other stuff too. It's cheap and I use it all the time since I buy models. It's priceless in my mind. Quote Link to comment Share on other sites More sharing options...
DaDonik Posted September 19, 2010 Share Posted September 19, 2010 Haha rick, that was close Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Ywa Posted September 19, 2010 Author Share Posted September 19, 2010 Thanks for the explanation guys. Will get myself a copy then. Quote Link to comment Share on other sites More sharing options...
cassius Posted September 19, 2010 Share Posted September 19, 2010 Get the pro version. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Masterxilo Posted September 19, 2010 Share Posted September 19, 2010 I never found myself to need it with 3ds max. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Ywa Posted September 19, 2010 Author Share Posted September 19, 2010 Well, it seems UU3D exports my model fine. However, I'm having troubles with the materials/textures. How can I export from 3ds to UU3D and keep the material names? Thanks. Quote Link to comment Share on other sites More sharing options...
L B Posted September 19, 2010 Share Posted September 19, 2010 It is but it shouldn't. Quote Link to comment Share on other sites More sharing options...
ArBuZ Posted September 20, 2010 Share Posted September 20, 2010 What kind of problem did you have with exporting from max? LE tools for 3ds max that I made work fine almost for everyone here. There are a lot of very useful features in the exporter that you will not find in any other export pipeline. Also I'm always ready to help But Ive never seen your posts about your exporting problems. In almost 90 percents the problem is in a model and not in the exporter. Quote Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64 3ds max / photoshop CS3 / C++ http://www.arbuznikov.com Link to comment Share on other sites More sharing options...
Ywa Posted September 20, 2010 Author Share Posted September 20, 2010 Well. I made a simple map in 3dsmax of 2229 polygons. When I try to export it using the 3dsmax scripts , it either crashes in the editor. Or I can't see it. I tried to split up the model in different parts. But they simply don't appear either. When I try to set their view-range property the Editor crashes instantly. Now when I try to export it using UU3D. The model works fine (1 part). But it's all black, and it simply doesn't got any materials on it. I've included the max files and such so you can try it yourself: http://www.xoti.net/stuff/uploads/ywa_map_1b_9fdf.zip Thanks in advance. Quote Link to comment Share on other sites More sharing options...
ZioRed Posted September 20, 2010 Share Posted September 20, 2010 UU3D doesn't export materials (neither textures), you must create it by yourself. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Ywa Posted September 20, 2010 Author Share Posted September 20, 2010 UU3D doesn't export materials (neither textures), you must create it by yourself. How can I set the material of a surface then? Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 20, 2010 Share Posted September 20, 2010 Your download link is missing the fbx file, which UU3D needs to read it in. You don't need the max/mat files though, it's only some undocumented binary garbage which only 3DSMax can read. UU3D can import and export materials just fine. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Ywa Posted September 20, 2010 Author Share Posted September 20, 2010 Your download link is missing the fbx file, which UU3D needs to read it in. You don't need the max/mat files though, it's only some undocumented binary garbage which only 3DSMax can read. UU3D can import and export materials just fine. Well, I tried to export to OBJ and then load it up in UU3D. That didn't work. Then I tried to export to FBX and import it in UU3D. But still the materials are missing. Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 20, 2010 Share Posted September 20, 2010 You must keep all files in the same directory: fbx, png. A model is not only the mesh, but its also sound, physics, texture, material, AI, and much more: gmf, lua, dds, mat, ogg, ini, cfg, .... Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Ywa Posted September 20, 2010 Author Share Posted September 20, 2010 Tried again from FBX to UU3D and the textures seem to go fine now. However, my model has like a red overlay on it (while I didn't select it in the editor). Screenshot: http://www.xoti.net/stuff/uploads/Editor_2010-09-20_13-59-22-65_edb3.png Quote Link to comment Share on other sites More sharing options...
ZioRed Posted September 20, 2010 Share Posted September 20, 2010 Sometimes I saw those red thing when I selected a wrong shader in the material file. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Ywa Posted September 20, 2010 Author Share Posted September 20, 2010 texture0="abstract::maps.hi.13.dds" shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse.frag" One of the materials I use. Shaders seem to be ok.. Quote Link to comment Share on other sites More sharing options...
knocks Posted September 20, 2010 Share Posted September 20, 2010 I get that sometimes when a static object has a bone, check in uu3d and remove any found before exporting. Quote My first Adobe purchase was Photoshop 2.0, CS6 was my last! < = > Link to comment Share on other sites More sharing options...
Canardia Posted September 20, 2010 Share Posted September 20, 2010 You don't need to remove anything in UU3D, just export without bones and vertex colors. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Ywa Posted September 20, 2010 Author Share Posted September 20, 2010 I managed to get it working, by disabling the export of bones. Thanks guys! Quote Link to comment Share on other sites More sharing options...
ArBuZ Posted September 20, 2010 Share Posted September 20, 2010 Are you sure you used my exporter? ( http://leadwerks.com/werkspace/index.php?app=downloads&showfile=7 ) I'm asking because I don't have any problems with exporting of your model. It exports absolutely fine. Except textures that are jpegs. All textures must be dds files. Quote Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64 3ds max / photoshop CS3 / C++ http://www.arbuznikov.com Link to comment Share on other sites More sharing options...
Ywa Posted September 21, 2010 Author Share Posted September 21, 2010 ArBuZ: Yes. I'll try again later, since I prefer to use your script. But last time it really screwed up the model in LE. Quote Link to comment Share on other sites More sharing options...
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