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UU3D, is it really required?


Ywa
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Hi guys,

 

I'm having some troubles with exporting certain models to my game with the standard tools + 3dsmax script. Since I hear a lot of you guys talking about Ultimate Unwrap 3D, I was wondering what can it exactly do for me (using Leadwerks)?

 

Is it a tool to convert models from 3ds (or whatever) to Leadwerks, or something different?

 

Thanks in advance.

 

-Ywa

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It imports nearly everything and lets you export nearly everyting. In between you can UVmap the model if you like. Thats basically UU3D.

As i don't use Max, i don't know if UU3D is required for that.

(Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI)

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What kind of problem did you have with exporting from max? LE tools for 3ds max that I made work fine almost for everyone here.

There are a lot of very useful features in the exporter that you will not find in any other export pipeline.

Also I'm always ready to help :lol:

But Ive never seen your posts about your exporting problems. In almost 90 percents the problem is in a model and not in the exporter.

Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64

3ds max / photoshop CS3 / C++

http://www.arbuznikov.com

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Well. I made a simple map in 3dsmax of 2229 polygons. When I try to export it using the 3dsmax scripts , it either crashes in the editor. Or I can't see it.

 

I tried to split up the model in different parts. But they simply don't appear either. When I try to set their view-range property the Editor crashes instantly.

 

Now when I try to export it using UU3D. The model works fine (1 part). But it's all black, and it simply doesn't got any materials on it.

 

I've included the max files and such so you can try it yourself: http://www.xoti.net/stuff/uploads/ywa_map_1b_9fdf.zip

 

Thanks in advance. :lol:

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Your download link is missing the fbx file, which UU3D needs to read it in. You don't need the max/mat files though, it's only some undocumented binary garbage which only 3DSMax can read.

UU3D can import and export materials just fine.

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Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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Your download link is missing the fbx file, which UU3D needs to read it in. You don't need the max/mat files though, it's only some undocumented binary garbage which only 3DSMax can read.

UU3D can import and export materials just fine.

Well, I tried to export to OBJ and then load it up in UU3D. That didn't work. Then I tried to export to FBX and import it in UU3D. But still the materials are missing.

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You must keep all files in the same directory: fbx, png.

A model is not only the mesh, but its also sound, physics, texture, material, AI, and much more: gmf, lua, dds, mat, ogg, ini, cfg, ....

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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Are you sure you used my exporter? ( http://leadwerks.com/werkspace/index.php?app=downloads&showfile=7 )

I'm asking because I don't have any problems with exporting of your model. It exports absolutely fine. Except textures that are jpegs. All textures must be dds files.

Q6600@2.4GHz - 9600GT - 4GB DDR2@800MHz - Windows7 x64

3ds max / photoshop CS3 / C++

http://www.arbuznikov.com

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