Ywa Posted September 20, 2010 Share Posted September 20, 2010 Hi guys, Few short questions related to physics: - What is the default gravity (the one used in the Editor)? Is it 0 , -9.80665*2 , 0 ? - Do I need to use UpdateAppTime when using the framework? - What is a good weight for a vehicle? I see 1.0 used a lot (viperscout/monstertruck). while an oildrum has a mass of 6.0. I already tried to play around with values myself. But somehow I can't get it to work. Thanks. - Ywa Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 20, 2010 Share Posted September 20, 2010 yes, no, 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Ywa Posted September 20, 2010 Author Share Posted September 20, 2010 Thanks. But how come a vehicle is 1.0 and an oildrum is 6.0? Doesn't make a lot sense to be honest (and yes, I understand values don't always need to be realistic). Quote Link to comment Share on other sites More sharing options...
Canardia Posted September 20, 2010 Share Posted September 20, 2010 I use 1 for oildrum also. 6 is too heavy as the player can't kick and shoot it to move it. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Ending Credits Posted September 22, 2010 Share Posted September 22, 2010 Isn't it all relative anyway, so setting the barrell mass to 1 or 100 is fine as long as the player mass and forces are scaled by the same amount. I'd decide on a standard for masses and stick to that. Quote AMD Phenom 9850 (X4 2.5GHz) | 1066MHz CL5 GEIL Black Dragon (800MHz) | Powercolor ATI 4870 1GB | DFI 790FXB-M2RSH | 24" 1920x1200 | Windows Vista 64-bit Ultimate Link to comment Share on other sites More sharing options...
Canardia Posted September 22, 2010 Share Posted September 22, 2010 If you use much bigger masses than 1, then you need also huge forces to move them the same way, and when you have to use a force like 50000, then the 32-bit float barrier starts to kick in also and you get errors. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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