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How to prevent FPS weapon from going into obstacles


Soamp
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Hi,

since we cant change the shape of controller from cylinder to an Ellipsoid cylinder, FPS weapon left outside the controller and penetrates into obstacles like attached pic.

 

Does anyone know a good way to prevent FPS weapon from going into obstacles?

 

I was thinking, if we can render hands and weapons in another place (or even another world) and then draw them on screen. but what can we do about lights , shadows , ...?

 

thanks in advance.

post-580-087299000 1285332380_thumb.jpg

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