Jump to content

LW3 and Tesselation


Jules D.
 Share

Recommended Posts

Tesselation is supported only by SM5 cards (DX11/OpenGL 4), so only very few people can use it. You will still need to do your normal maps if you want more than 5% of the people to buy your game. Maybe in 6 years time it makes more sense.

 

http://www.geeks3d.com/20100819/gpu-tool-tessmark-0-2-2-new-opengl-4-tessellation-benchmark/

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Link to comment
Share on other sites

When I started LE2 everyone thought I was crazy for requiring a shader models 3 GPU. Two years later, 85% of Steam users can run the engine.

 

Yes, LE3 will feature tessellation. To what extent this removes the need for LOD, I can't say until I try it. You will still want LOD for animated characters, because it can be used to remove bones as well as just triangles.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...