Niosop Posted December 6, 2009 Share Posted December 6, 2009 I have a bunch of animations I'd like to share between different characters. All the bones in each model are named the same thing. I can export just an armature with no mesh into FBX, and ConvertMesh seems to convert it into GMF just fine, but how would I have a model from one GMF use an animation from another GMF? Edit: LoadAnimation seems to do something, but when I try and play the sequence it looks nothing like what it's supposed to. It might be a problem with my import process. If anyone has any suggestions I'd appreciate it. Thanks, Niosop Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Canardia Posted December 6, 2009 Share Posted December 6, 2009 It works fine for me. One thing I noticed though with the export from 3DSMax9 is that you need to export 3 loops of each animation to the same gmf, since 3DSMax9 doesn't export the animation frames correctly when you're using some bezier curves in the animation. But with 3 loops, the middle sequence will be complete with all frames. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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