Michael Betke Posted October 1, 2010 Share Posted October 1, 2010 Maybe just a quicky for the material7scripting gurus out here. I have a flat sprite with an alphachannel. Now I want the sprite facing my camera all the time when I rotate around it. (Like in old video games, duke3d or doom1) hehe Suggestions? Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Canardia Posted October 1, 2010 Share Posted October 1, 2010 Use gamelib It has the AddEntityTag() function which creates a sprite which always faces the camera. And like always, you don't have to use gamelib, you can just copy and modify the code you need from it. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Michael Betke Posted October 1, 2010 Author Share Posted October 1, 2010 And like always: I'm no coder and need an in-editor solution. Yes I know, I'm a difficult person lol Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
macklebee Posted October 2, 2010 Share Posted October 2, 2010 http://leadwerks.com/werkspace/index.php?/topic/1838-how-to-use-billboard-shader/page__view__findpost__p__19856 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Michael Betke Posted October 7, 2010 Author Share Posted October 7, 2010 hmm. using billboards is not the same i guess? I dont have a 3d model from which it could generate a billboard. I need a sprite. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Rick Posted October 7, 2010 Share Posted October 7, 2010 You can make a 3D plane and apply your sprite as it's texture. Quote Link to comment Share on other sites More sharing options...
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