AggrorJorn Posted December 6, 2009 Share Posted December 6, 2009 Hi, I don't have much programming experience but I want to know some general information about the differences between C# and C++. Is there really much difference between these 2. It's common knowledge that C++ is more difficult. But what I've seen so far with C++, it doesn't differ much from C#. I could be ofcourse very wrong about this. Can anyone tell me the differences, ups, downs or experiences with C#? Quote Link to comment Share on other sites More sharing options...
Josh Posted December 6, 2009 Share Posted December 6, 2009 I think the main point is C# has memory management which can make complex apps a lot easier. However, most third party libraries you will find are written in C++, so I am not sure what the point of using C# is. There are easier languages that are cross-platform compatible like Java and BlitzMax. I think C# is still Windows-only. There might be some workarounds, but since it is MS you know they are probably never going to put real effort into Linux and Mac. There are other people who know a lot more about C# than me, so take that with a grain of salt. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Niosop Posted December 6, 2009 Share Posted December 6, 2009 C# as a language is pretty nice. Lack of default arguments gets annoying sometimes, but overall I prefer C# syntax to C++. You can call native DLLs from inside .NET (C#, Boo, VB.NET, IronPython, etc) although you might have to write some wrappers to handle data type conversion. Not having to worry about memory management is nice as well. Mono is a cross platform .NET implementation maintained by Novell. It's what Unity uses so that the same code can run on PC/Mac/iPhone. So in theory, C# (or any other .NET language) is possibly a better choice as far as ease of use. In practice, I don't know what the state of the .NET bindings is, so you might have more trouble fighting with the bindings than just using C++. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
L B Posted December 6, 2009 Share Posted December 6, 2009 I think the main point is C# has memory management which can make complex apps a lot easier. However, most third party libraries you will find are written in C++, so I am not sure what the point of using C# is. There are easier languages that are cross-platform compatible like Java and BlitzMax. I think C# is still Windows-only. There might be some workarounds, but since it is MS you know they are probably never going to put real effort into Linux and Mac. There are other people who know a lot more about C# than me, so take that with a grain of salt. Without any intent to be offensive, most of the things you said are obsolete or wrong. First of all, there are few third party libraries that you will need for C#, considering it's backed up by a completele framework. In other cases, I have always found what I needed as 3rdPL to make my application work. The easiness of a language is really subjective, so I won't comment on this. C# is not Windows only anymore, since Mono is out of Beta and DotGNU is coming along pretty nicely, as far as I know. I have run many applications on Linux, although I do not have a Mac to test. Quote Link to comment Share on other sites More sharing options...
Rick Posted December 26, 2009 Share Posted December 26, 2009 Josh is right about MS not spending time on the crossplatform part, but what they did do was open .NET specs so anyone can create it on any platform. MS won't do this themselves for obvious reasons, but it was smart to open it up so someone else could create .NET on other platforms, which they are doing. Quote Link to comment Share on other sites More sharing options...
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