BLaBZ Posted October 4, 2010 Share Posted October 4, 2010 nvm...... Quote = OpenGL Link to comment Share on other sites More sharing options...
Canardia Posted October 4, 2010 Share Posted October 4, 2010 It means you have done some mistake. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted October 4, 2010 Share Posted October 4, 2010 Are you doing your own OpenGL programming to cause this? It's strange you would be able to produce an error like this otherwise. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Aily Posted October 5, 2010 Share Posted October 5, 2010 Latest drivers must help you Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
BLaBZ Posted October 5, 2010 Author Share Posted October 5, 2010 Yes! I am trying to do my own OpenGL programming for 2d drawing, I converted the Using OpenGL for drawing article code from here http://leadwerks.com/werkspace/index.php?/page/resources/_/programming/cpp/using-opengl-for-drawing-r19 to blitzmax though it still won't let me use OpenGL drawing commands, Quote = OpenGL Link to comment Share on other sites More sharing options...
Josh Posted October 6, 2010 Share Posted October 6, 2010 Typically, this error means the matrix stack is messed up. Be sure your push/pop matrix commands are identical in number. A lot of people use their own OpenGL commands with LE. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted October 6, 2010 Share Posted October 6, 2010 Typically, this error means the matrix stack is messed up. Be sure your push/pop matrix commands are identical in number. A lot of people use their own OpenGL commands with LE. yes this appears to be the case... the quick and dirty conversion i just did of that c++ tut to bmax somewhat worked and wouldn't crash as long as i commented out all of the push/pop matrix commands in the user defined functions... and AndyGFX's hud example from the old forum uses opengl commands and I believe MG has posted a small snippet here in this forum... not to mention that the blitz forum has a whole board dedicated to opengl programming. i would suggest breaking down masterxilo's example into sections and work on getting small parts of it to work to see what is causing the issue... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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