Canardia Posted October 13, 2010 Share Posted October 13, 2010 I don't see any commands in the Wiki which could do this, so if I want to rotate one mesh in a model which includes multiple meshes, it seems I need to breakdown the model into several models? Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
AggrorJorn Posted October 13, 2010 Share Posted October 13, 2010 You can use FindChild to find parts of a model. This doesn't perse have to be a bone, it can also be a part of the model. Quote Link to comment Share on other sites More sharing options...
Canardia Posted October 13, 2010 Author Share Posted October 13, 2010 Thanks, I heard the same from Josh also. Gotta try it, it would save a lot of time from our artists and programmers when they didn't have to split every little submesh into a seperate gmf file. Of course then physics won't work on the submeshes as they do with submodels, but in cases where it's not needed, it's a good option. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
AggrorJorn Posted October 14, 2010 Share Posted October 14, 2010 The windmill that used to be included in the SDK, used findChild for rotating the top and for the spinning of the blades. You are right about the physics though. I wonder if the physics in LE 3 are going to change so that they addept to this particular issue. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.