MasteR Posted October 14, 2010 Share Posted October 14, 2010 For consistency I'd like to see LoadFont() accept a string with the .dds file extension. e.g. LoadFont("FontName.dds") instead of (currently) LoadFont("FontName") For consistency between the engine's load functions. The LoadModel() function requires .gmf even though it searches for and loads additional files just as LoadFont() does. Quote AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz) 4 GB DDR2 RAM 2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB) Windows XP Pro Link to comment Share on other sites More sharing options...
Josh Posted October 15, 2010 Share Posted October 15, 2010 Fonts are not loaded from just a dds file. They are loaded from a DDS and an INI file of the same name. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
MasteR Posted October 16, 2010 Author Share Posted October 16, 2010 Fonts are not loaded from just a dds file. They are loaded from a DDS and an INI file of the same name. LoadModel() requires the .gmf file extension on the end of the file name. But the function also loads .LUA, .INI and .PYH files of the same name. Why should LoadFont() be any different? The function loads image based fonts, and I feel it makes more sense to pass it an image file name. LoadModel() loads models so you pass it a model filename. I feel there is confusion breed here. It’s simply my thoughts after all this forum is for feature requests not feature demands. Quote AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz) 4 GB DDR2 RAM 2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB) Windows XP Pro Link to comment Share on other sites More sharing options...
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