Sammy6200 Posted October 20, 2010 Share Posted October 20, 2010 I get this error: 'NewNew-Debug.exe': Loaded 'C:\Users\Sammy\Desktop\NewNew-Debug.exe', Symbols loaded. 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\ntdll.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\kernel32.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\KernelBase.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\user32.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\gdi32.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\lpk.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\usp10.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\msvcrt.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc90.debugcrt_1fc8b3b9a1e18e3b_9.0.30729.1_none_bb1f6aa1308c35eb\msvcr90d.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc90.debugcrt_1fc8b3b9a1e18e3b_9.0.30729.1_none_bb1f6aa1308c35eb\msvcp90d.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\imm32.dll' 'NewNew-Debug.exe': Loaded 'C:\Windows\System32\msctf.dll' First-chance exception at 0x00000000 in NewNew-Debug.exe: 0xC0000005: Access violation. Unhandled exception at 0x00000000 in NewNew-Debug.exe: 0xC0000005: Access violation. The program '[3604] NewNew-Debug.exe: Native' has exited with code -1073741819 (0xc0000005). When im trying to compile a leadwerks program. The weird thing is that it works perfectly when compiled for the first time, but as soon as i close ("Visual C++ Express"), start it up again and compile the error suddenly appears. - When i create a new project and copy/paste the code, it works again, but when i close and restart the compiler theres the same error again. I dont get it, and it's driving me crazy. Additional info: Engine.log Leadwerks Engine 2.24 Initializing Renderer... OpenGL Version: 2.1.8787 GLSL Version: 1.30 Render device: ATI Radeon HD 3200 Graphics Vendor: ATI Technologies Inc. DrawBuffers2 supported: 0 16 texture units supported. GPU instancing supported: 0 Shader model 4.0 supported: 1 Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//query.vert", ""... Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//mesh/mesh_shadow.vert", ""... Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//guide.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//guide.frag"... Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//mesh/mesh.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//mesh/mesh.frag"... Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//postfilters/depthblit.frag"... Loading texture "incbin::noise.dds"... Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//lighting/directionallight.frag"... Quote c++, 3Ds Max, LE. Link to comment Share on other sites More sharing options...
Sammy6200 Posted October 24, 2010 Author Share Posted October 24, 2010 it seems to be an error with the following: inline void RegisterAbstractPath(str path) { leRegisterAbstractPath(path); } Quote c++, 3Ds Max, LE. Link to comment Share on other sites More sharing options...
Mumbles Posted October 24, 2010 Share Posted October 24, 2010 I don't get that in 2.27 but I also always run in release mode Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
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