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I get an error when compiling. 0xC0000005: Access violation.


Sammy6200
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I get this error:

'NewNew-Debug.exe': Loaded 'C:\Users\Sammy\Desktop\NewNew-Debug.exe', Symbols loaded.

'NewNew-Debug.exe': Loaded 'C:\Windows\System32\ntdll.dll'

'NewNew-Debug.exe': Loaded 'C:\Windows\System32\kernel32.dll'

'NewNew-Debug.exe': Loaded 'C:\Windows\System32\KernelBase.dll'

'NewNew-Debug.exe': Loaded 'C:\Windows\System32\user32.dll'

'NewNew-Debug.exe': Loaded 'C:\Windows\System32\gdi32.dll'

'NewNew-Debug.exe': Loaded 'C:\Windows\System32\lpk.dll'

'NewNew-Debug.exe': Loaded 'C:\Windows\System32\usp10.dll'

'NewNew-Debug.exe': Loaded 'C:\Windows\System32\msvcrt.dll'

'NewNew-Debug.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc90.debugcrt_1fc8b3b9a1e18e3b_9.0.30729.1_none_bb1f6aa1308c35eb\msvcr90d.dll'

'NewNew-Debug.exe': Loaded 'C:\Windows\winsxs\x86_microsoft.vc90.debugcrt_1fc8b3b9a1e18e3b_9.0.30729.1_none_bb1f6aa1308c35eb\msvcp90d.dll'

'NewNew-Debug.exe': Loaded 'C:\Windows\System32\imm32.dll'

'NewNew-Debug.exe': Loaded 'C:\Windows\System32\msctf.dll'

First-chance exception at 0x00000000 in NewNew-Debug.exe: 0xC0000005: Access violation.

Unhandled exception at 0x00000000 in NewNew-Debug.exe: 0xC0000005: Access violation.

The program '[3604] NewNew-Debug.exe: Native' has exited with code -1073741819 (0xc0000005).

When im trying to compile a leadwerks program.

 

The weird thing is that it works perfectly when compiled for the first time, but as soon as i close ("Visual C++ Express"), start it up again and compile the error suddenly appears.

 

- When i create a new project and copy/paste the code, it works again, but when i close and restart the compiler theres the same error again.

 

I dont get it, and it's driving me crazy.

 

 

Additional info:

Engine.log

Leadwerks Engine 2.24

Initializing Renderer...

OpenGL Version: 2.1.8787

GLSL Version: 1.30

Render device: ATI Radeon HD 3200 Graphics

Vendor: ATI Technologies Inc.

DrawBuffers2 supported: 0

16 texture units supported.

GPU instancing supported: 0

Shader model 4.0 supported: 1

Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//query.vert", ""...

Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//mesh/mesh_shadow.vert", ""...

Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//guide.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//guide.frag"...

Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//mesh/mesh.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//mesh/mesh.frag"...

Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//postfilters/depthblit.frag"...

Loading texture "incbin::noise.dds"...

Loading shader "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/users/sammy/desktop/leadwerks sdk/shaders.pak//lighting/directionallight.frag"...

c++, 3Ds Max, LE.

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