AggrorJorn Posted October 25, 2010 Share Posted October 25, 2010 This video tutorial explains how to make use of the AppSpeed command. This affects many subjects such as equal rotation and position speeds, animation speed, fire rates etc. A thank you to Lumooja for explaining this to me in the first place. Quote Link to comment Share on other sites More sharing options...
Canardia Posted October 25, 2010 Share Posted October 25, 2010 Hehe, I had a lot of fun watching this video tutorial knowing the backgrounds. Look who's talking The tutorial is now accurate though. Sometimes you need also to curve the AppSpeed(), but that is not always needed, it was needed in some specific version though. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
AggrorJorn Posted October 25, 2010 Author Share Posted October 25, 2010 Should have mentioned a thank you in the video. it s in the first post now. Quote Link to comment Share on other sites More sharing options...
cassius Posted October 25, 2010 Share Posted October 25, 2010 Very usefull tut, exept I struggled to read the code. Maybe its my eyesight. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted October 26, 2010 Author Share Posted October 26, 2010 Could you explain which part that was? I can could change the zooming in and out a litlle. Note that the only code I truelly explained was the AppSpeed() command. If I would explain the other code as well the tutorial would become a lot longer. Quote Link to comment Share on other sites More sharing options...
cassius Posted October 26, 2010 Share Posted October 26, 2010 A slightly bigger ont would help. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
AggrorJorn Posted October 26, 2010 Author Share Posted October 26, 2010 Okay I will use larger font next time. Thx for the feedback. Quote Link to comment Share on other sites More sharing options...
VeTaL Posted October 26, 2010 Share Posted October 26, 2010 If looking from youtube, its okay with code size, i think. On the other hand, it would be nice if you would add CubeSpeed parameter, so we would be able to see speed of cube before using AppSpeed in different resolutions, and after. Quote Working on LeaFAQ Link to comment Share on other sites More sharing options...
AggrorJorn Posted October 26, 2010 Author Share Posted October 26, 2010 Good feedback vetal thx, I am rendering a new video tutorial which will be uploaded in a couple of minutes. Keep the ideas for other shorties comming!! *Edit new version uploaded Quote Link to comment Share on other sites More sharing options...
Raul Posted October 26, 2010 Share Posted October 26, 2010 Also when you talked about fw:update and you said we should use in the loop the "UpdateTime" command when not using fw, you could write it there. the impact would be bigger now, is this technique used also in moving the mouse? because as i said earlier here http://leadwerks.com/werkspace/index.php?/topic/3000-equal-game-speed/page__pid__27733#entry27733 , i have this lines: //rotation by mouse int mx = Leadwerks.Graphics.Width / 2; int my = Leadwerks.Graphics.Height / 2; dx = Leadwerks.Math.Curve((Leadwerks.Mouse.X - mx) / 4, dx, (float)(3 / Timing.Time)); dy = Leadwerks.Math.Curve((Leadwerks.Mouse.Y - my) / 4, dy, (float)(3 / Timing.Time)); and the move is not too smooth like in C++ and if I try to to use 0.2 * Timing.Time, I only have a blank screen... Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Pancakes Posted October 26, 2010 Share Posted October 26, 2010 omg OldSpice is subscribed to you man, I'm jealous Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
AggrorJorn Posted October 26, 2010 Author Share Posted October 26, 2010 whish that were true, but thats my subscription list. the subscribers to me are standing below it. Quote Link to comment Share on other sites More sharing options...
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