Shard Posted December 6, 2009 Share Posted December 6, 2009 Hey all. So I just discovered Framewerk and I have to say that I am excited. It gives me the ability to do a lot more game programming than setup programming although I won't be relying on it solely. I plan to combine it with my own Framework. Do you have any tips/advice for me? Also are there any [planned] tutorials for this? Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
L B Posted December 7, 2009 Share Posted December 7, 2009 Framewerk is basically the most global effect portal to Leadwerks. If you want to combine it with yours, I'd rather suggest you customize it, as the C++ and BMX headers are open-source. Quote Link to comment Share on other sites More sharing options...
Shard Posted December 7, 2009 Author Share Posted December 7, 2009 Framewerk is basically the most global effect portal to Leadwerks. If you want to combine it with yours, I'd rather suggest you customize it, as the C++ and BMX headers are open-source. Thanks Lazlo. Quick question. Seems like I'm having a little trouble running SSAO. When updating SSAO, I get the following error Unhandled exception at 0x10128026 in MyGame-Debug.exe: 0xC0000005: Access violation reading location 0x00000068. After this piece of code runs: // Render SSAO image if( (ssaoenabled) && (ssaostrength>0) ) { SetBuffer( blurbuffer[0] ); TextureFilter( GetColorBuffer(gbuffer), TEXFILTER_SMOOTH ); DrawEffectSSAO( GetColorBuffer(gbuffer,0), GetDepthBuffer(gbuffer), GetColorBuffer(gbuffer,1) ); BindTexture( GetColorBuffer( blurbuffer[0],0), 11 ); //<=============================================================Here } And breaks to this line: inline void BindTexture(TTexture texture, int texunit) { leBindTexture(texture, texunit); } Why is it doing that? Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
macklebee Posted December 7, 2009 Share Posted December 7, 2009 =) Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Qbound Posted December 7, 2009 Share Posted December 7, 2009 At the moment i did not use it. But may be later ill use it to get some fancy screens and a good looking game. I think framewerk is the easiest way to get good looking results, but making a game is a little bit more then postprocessing cu Oliver Quote Windows Vista 64 / Win7 64 | 12GB DDR3 1600 | I7 965 | 2 * 280GTX sli | 2 * 300GB Raptor | 2 * 1.5TB Link to comment Share on other sites More sharing options...
Canardia Posted December 8, 2009 Share Posted December 8, 2009 Framewerk is not only post-processing, but it also provides water with physics, and transparency for windows and other transparent objects. That's quite important for games too. Everyone should use framewerk, else you spend 90% of your time writing your game with things which framewerk already does for you, instead of spending your time on the actual game. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
cassius Posted December 8, 2009 Share Posted December 8, 2009 Is there a list of what framewerk does anywhere? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
macklebee Posted December 8, 2009 Share Posted December 8, 2009 Is there a list of what framewerk does anywhere? Framewerk Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Paul Thomas Posted December 13, 2009 Share Posted December 13, 2009 Framewerk definitely makes things easier. I grab the source of Renderer, start reprogramming it, and build upon it for additional post-processing effects, and recently the addition of my clouds. Not to mention, if you poke around in Framewerk often, you'll eventually have a greater grasp at how the engine works with rendering and so forth. Quote Link to comment Share on other sites More sharing options...
Davaris Posted December 15, 2009 Share Posted December 15, 2009 I noticed when I was going through the tutorials, that different effects require very different things to be done at the render stage. This made me wonder if different areas can have only one kind of effect. So am I right in assuming that the framework helps with these issues? Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
L B Posted December 15, 2009 Share Posted December 15, 2009 I noticed when I was going through the tutorials, that different effects require very different things to be done at the render stage. This made me wonder if different areas can have only one kind of effect. So am I right in assuming that the framework helps with these issues? The tutorials for post processing explain how to do what Framewerk does. In short, use Freamwerk instead. Quote Link to comment Share on other sites More sharing options...
ParaToxic Posted April 19, 2012 Share Posted April 19, 2012 I love the leadwerks framework.You can manage all you objects by calling some easy commands.A realy usefull plugin would be some functions to load shaders for own post processing effects Quote Link to comment Share on other sites More sharing options...
Roland Posted April 19, 2012 Share Posted April 19, 2012 Isn't it Framework these days ? Not Framewerk. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
Benton Posted April 19, 2012 Share Posted April 19, 2012 Who bumped this 2009 thread? Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
ParaToxic Posted April 19, 2012 Share Posted April 19, 2012 Sry didn't see that Quote Link to comment Share on other sites More sharing options...
DigitalHax Posted April 20, 2012 Share Posted April 20, 2012 I usually use framework, but of late I have been working at using some custom shaders. Quote Win7 64bit, Leadwerks SDK 2.5, Visual Studio 2012, 3DWS, 3ds Max, Photoshop CS5. Life is too short to remove USB safely. Link to comment Share on other sites More sharing options...
Road Kill Kenny Posted April 20, 2012 Share Posted April 20, 2012 Everytime someone votes on one of these poll threads it gets bumped... whether that person posted or not Quote STS - Scarlet Thread Studios AKA: Engineer Ken Fact: Game Development is hard... very bloody hard.. If you are not prepared to accept that.. Please give up now! Link to comment Share on other sites More sharing options...
Benton Posted May 2, 2012 Share Posted May 2, 2012 Ohhhh...woops... Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
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