tkunze Posted November 5, 2010 Share Posted November 5, 2010 Attached a screenshot and a movie from the game GalaxyTrader i am working on. It is mainly a space game but you can enter space stations and in this one something went obviously wrong... The main part of the game will be fly around, fight and trade but it is possible to move into some specific areas within the story line. High resolution movie (~21 MB) Low resolution movie (~5 MB) Quote Link to comment Share on other sites More sharing options...
macklebee Posted November 5, 2010 Share Posted November 5, 2010 looks good! the ambient sounds are a nice touch... cant wait to hear the zombies breathing and growling when they start to chase you... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Laurens Posted November 5, 2010 Share Posted November 5, 2010 Looks nice. Checked out your website as well and the space flight looks really great although I hope your game will be available in english too. Cheers! Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted November 5, 2010 Share Posted November 5, 2010 Looking good! I'd be interested in seeing some of your space based scenes as that's something I need to turn my attention back to soon. Always nice to see what other people are working on. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Flexman Posted November 5, 2010 Share Posted November 5, 2010 Just give me an airlock to play with Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Wchris Posted November 6, 2010 Share Posted November 6, 2010 Attached a screenshot and a movie from the game GalaxyTrader i am working on. It is mainly a space game but you can enter space stations and in this one something went obviously wrong... looking good ! the video is really convincing bravo can't wait to see more of this Quote Windows 7 home - 32 bits Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM Link to comment Share on other sites More sharing options...
tkunze Posted October 29, 2011 Author Share Posted October 29, 2011 attached some screens and a small testlevel showing the current progress of the zombie space station. The zombies can be hit and they already have hit zones (hitting the body is less effective than hitting the head). The movement is still my outdoor level logic, therefore the enemies are often trapped from level objects. Currently i play around using the A* algorithm in combination with the OpenSteer library which looks promising to provide good indoor movement. Control for testlevel: w/s keys = move q key = sniper view Right Mouse = shoot There are still some errors in the animation ranges and the animation blending which need to be corrected. Testlevel Sniper view pressing Q-Key Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted October 30, 2011 Share Posted October 30, 2011 I like the feel and atmosphere of this ... has that System Shock feel about it Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted October 31, 2011 Share Posted October 31, 2011 damned living dead... now they're in space too... --Mike Quote Link to comment Share on other sites More sharing options...
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