Alistair Posted November 7, 2010 Share Posted November 7, 2010 I am having issues setting the fonts with regards to framerate. It seems that using SetFont even when the fonts are preloaded slows the system down to 1 or 2 framerates. How else would I get around changing fonts when I need to draw text using different fonts in 1 pass through of the code? Here is an example setting the font to the default each loop. In my code I need to change font in various locations, but this simple sample shows the issue. I get about 2 frames per second with this sample. Not sure if just a lua issue or not. require("Scripts/constants/keycodes") RegisterAbstractPath("") if Graphics(1360,768,0,60,0)==0 then Notify("Failed to set graphics mode.", 1) return end fw=CreateFramework() if fw==nil then Notify("Failed to initialize engine.",1) return end SetGlobalObject("framewerk",fw) font_arial9 = LoadFont("abstract::Arial9") --------------------------------------------------------------------------------------------------------------------- while KeyHit(KEY_ESCAPE) == 0 do fw:Update() fw:Render() SetBlend(1) SetFont(font_arial9) DrawText("test 1", 0, 40) SetBlend(0) Flip(0) end Quote Intel Core 2 Duo E7500 @ 2.93GHz 2.13GHz, 4GB RAM, GeForce GTX 260 1GB PCI-E, Windows 7 Professional 32bit Link to comment Share on other sites More sharing options...
Canardia Posted November 7, 2010 Share Posted November 7, 2010 You don't need to use SetFont() in each frame, do it only once before the main loop (or once when switching the font inside the main loop). Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Alistair Posted November 7, 2010 Author Share Posted November 7, 2010 You don't need to use SetFont() in each frame, do it only once before the main loop (or once when switching the font inside the main loop). What if I draw text for the hud or text above an enemy in various fonts? In this example it seems useless to set font each loop, but in my app I draw different text in different fonts in the same loop. Quote Intel Core 2 Duo E7500 @ 2.93GHz 2.13GHz, 4GB RAM, GeForce GTX 260 1GB PCI-E, Windows 7 Professional 32bit Link to comment Share on other sites More sharing options...
Canardia Posted November 7, 2010 Share Posted November 7, 2010 I think it's a bug in the Lua interface, since it works fast in C++. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Alistair Posted November 7, 2010 Author Share Posted November 7, 2010 I think it's a bug in the Lua interface, since it works fast in C++. Is this something Josh will look into or can I forget about using different fonts in lua? Quote Intel Core 2 Duo E7500 @ 2.93GHz 2.13GHz, 4GB RAM, GeForce GTX 260 1GB PCI-E, Windows 7 Professional 32bit Link to comment Share on other sites More sharing options...
macklebee Posted November 9, 2010 Share Posted November 9, 2010 I think it's a bug in the Lua interface, since it works fast in C++. Is this something Josh will look into or can I forget about using different fonts in lua? There is no bug. You are trying to load the standard LE font, Arial9, using the abstract path. If you looked at your console log, you will see its not being loaded. And since your code is constantly trying to set a font that is not there, its bogging down the whole process. You need to use the 'incbin::' call to grab LE's embedded font. RegisterAbstractPath("") Graphics(400,300) fw=CreateFramework() font1 = LoadFont("incbin::Arial9") font2 = LoadFont("abstract::ComicSans_24_Bold_Italic_Shadow") while AppTerminate()==0 do fw:Update() fw:Render() SetBlend(1) DrawText("Standard LE font",0,60) SetFont(font2) DrawText("Custom Font",0,100) SetFont(font1) SetBlend(0) Flip(0) end ComicSans_24_Bold_Italic_Shadow.zip Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Alistair Posted November 9, 2010 Author Share Posted November 9, 2010 There is no bug. You are trying to load the standard LE font, Arial9, using the abstract path. If you looked at your console log, you will see its not being loaded. And since your code is constantly trying to set a font that is not there, its bogging down the whole process. You need to use the 'incbin::' call to grab LE's embedded font. RegisterAbstractPath("") Graphics(400,300) fw=CreateFramework() font1 = LoadFont("incbin::Arial9") font2 = LoadFont("abstract::ComicSans_24_Bold_Italic_Shadow") while AppTerminate()==0 do fw:Update() fw:Render() SetBlend(1) DrawText("Standard LE font",0,60) SetFont(font2) DrawText("Custom Font",0,100) SetFont(font1) SetBlend(0) Flip(0) end ComicSans_24_Bold_Italic_Shadow.zip Ahh. lol. Stupid me. Thanks. Quote Intel Core 2 Duo E7500 @ 2.93GHz 2.13GHz, 4GB RAM, GeForce GTX 260 1GB PCI-E, Windows 7 Professional 32bit Link to comment Share on other sites More sharing options...
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