Blue Solitare Posted November 9, 2010 Share Posted November 9, 2010 I'm trying to figure out how this is done and how much work this is going to take. I have found a few posts of people getting it to work, but little information on how. I know that Newton has it's own implementation for Ragdoll, but are those features implemented/available in LE? Any help would be great! Thanks, Blue Quote Link to comment Share on other sites More sharing options...
Chris Paulson Posted November 9, 2010 Share Posted November 9, 2010 I haven't done it yet but I believe you do this:- Create body/physic shapes to match bones. ie. cylinders for arms legs etc sphere for head. Create joints between physic bodies to imitate joints of real body. At rag doll time match all joint positions to current animation and let them fall. As they fall match all joint rotation with rotations to the bones in the skeleton of the body. Quote Link to comment Share on other sites More sharing options...
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