Hadashi Posted April 20, 2011 Share Posted April 20, 2011 0k, I made a big mistake last year, I bought a very expensive Dark BASIC pro bundle just before the price plummeted through the floor. I asked for a refund but they sent me a DVD containing some extras instead. By the time I realised this it was too late to get a refund. My question is - could I start off learning the basics with Dark, then use DarkGDK to access the much greater power of Leadwerks when I have learnt C++? Quote Link to comment Share on other sites More sharing options...
ZioRed Posted April 20, 2011 Share Posted April 20, 2011 If you need to learn C++ I cannot see why you should learn DarkGDK and then also LE, just go into Leadwerks and learn both C++ and game development with it. About the models if you buy Ultimate Unwrap 3D you should be able to convert almost all format models to Leadwerks' GMF (and also to mostly every other format). Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Manuel Posted April 20, 2011 Share Posted April 20, 2011 You don't need learned Dark GDK, you can learn Leadwerks directly, is very easy to learn, if you want, you can to learn LE in short time! You can find a very nice documentation and many videotutorials. Quote Link to comment Share on other sites More sharing options...
DaDonik Posted April 20, 2011 Share Posted April 20, 2011 DarkGDK and LE are basically a bunch of functions you can use from within C/C++. Like ZioRed said there is absolutly no point in learing both. I own both of them and DarkGDK is just not worth learning when you have LE LE is just as easy to use as DarkGDK, but much more powerfull. The thing you really have to learn is C/C++ and believe me, it's more fun with LE's graphics Ultimate Unwrap 3D is certainly worth a look. Very cheap compared to it's usefullness. Quote (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
Aily Posted April 20, 2011 Share Posted April 20, 2011 Leadwerks sintax is easier than DarkGDK. And much*1000 times pretty render. Quote "Better" is big enemy of "good" Link to comment Share on other sites More sharing options...
Hadashi Posted April 20, 2011 Author Share Posted April 20, 2011 Oh can you script a whole game in Leadwerks? I guess I wasted an awful lot of money I suppose I could make some 2D games with it, or something.... What are the AI features like....? Ultimate Unwrap 3D Is that a bundle pack? Quote Link to comment Share on other sites More sharing options...
ZioRed Posted April 20, 2011 Share Posted April 20, 2011 LE2 is not only the editor but above all it's a graphic API to render 2D and 3D objects (and physics with Newton library) and you can use C++, BlitzMax or LUA as your language (also C# and Java are supported by community but not officially by LE). What are the AI features like....? Unfortunately LE2 has no other features than rendering, so you must all by your own or find a third party C++ library to link into your project. It seems that LE3 will have some features as other game engines, at least we hope Pathfind and GUI. Is that a bundle pack? It's an unwrapper software and many of us use it to convert models through different formats. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Hadashi Posted April 20, 2011 Author Share Posted April 20, 2011 That is a real pity.... Is LW three coming out soon, because if commercial games can have really crappy AI, me doing it on my own isn't going to work out well.... I have the AI plugin for Dark GDK....would that help? Also, a few other things - can I create unique trees within Leadwerks? I know Bliz has an addon that can do it, but Leadwerks is going to be expensive enough as it is and I'd rather not complicate things by adding Bliz on top of C++.... 3D Wrap Would that be as good as something like 3D studio Max because I have access to that in College and can go in on off days.... Unfortunately LE2 has no other features than rendering, So what can you do in the scripting? Can you script events or create a rudimentary walk-around level? I know it says the player is automatically affected by Leadwerk's physics - is it possible to change the direction and make then slide? Quote Link to comment Share on other sites More sharing options...
cassius Posted April 20, 2011 Share Posted April 20, 2011 You can build terain in the le editor and add models and lighting and physics. Modeling is done in a 3d app such as Blender(free) . You can design levels in 3d world studio or caligraphy shop(free)and load them into the editor. Then you can hit game mode and move around in your level. I use Blitzmax for programming but many use c++ which is free. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
ZioRed Posted April 20, 2011 Share Posted April 20, 2011 So what can you do in the scripting? Can you script events or create a rudimentary walk-around level? I know it says the player is automatically affected by Leadwerk's physics - is it possible to change the direction and make then slide? You build your entire game in the supported/unsupported language of your choice, in the editor you can build your scene and save into a SBX file that you can load from e.g. C++ with a simple LoadScene("myscene.sbx") command Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Hadashi Posted April 23, 2011 Author Share Posted April 23, 2011 Oh, 0k. So I only (only ) need to tell C++ to load the specific level then specify what happens within it, such as scripting AI, items, and player interactions? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 24, 2011 Share Posted April 24, 2011 That's where writing your game comes in. We give you the commands you need, the rest is up to you. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Hadashi Posted April 25, 2011 Author Share Posted April 25, 2011 0k then. By the way does your physics engine support hair movement, or failing that, cloth (I hear you can achieve something similar with cloth)? I want my game to have a lot of movement and the main character has a sort of Aztec\Native American\Indian kinda look. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 25, 2011 Share Posted April 25, 2011 0k then. By the way does your physics engine support hair movement, or failing that, cloth (I hear you can achieve something similar with cloth)? I want my game to have a lot of movement and the main character has a sort of Aztec\Native American\Indian kinda look. No, this is not supported. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Hadashi Posted April 25, 2011 Author Share Posted April 25, 2011 No, this is not supported. Awww, ****. is there any way I could do that? I don't want plastic hair and clothing.... Quote Link to comment Share on other sites More sharing options...
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