Marleys Ghost Posted April 21, 2011 Share Posted April 21, 2011 File Name: GMF Static Mesh ReNamer File Submitter: Marleys Ghost File Submitted: 21 Apr 2011 File Updated: 22 Apr 2011 File Category: Tools Just a small tool to rename a static mesh in .GMF format that I put together for myself to overcome UU3D's naming of all meshes converted to .GMF format as "U3D_MESH". Instructions: Simply drag and drop the static mesh you want to rename onto the .exe, enter the new name and click ok. A backup of the original file will also be created. Warning: This is for use only on static single object meshes. Click here to download this file Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Flexman Posted April 21, 2011 Share Posted April 21, 2011 /handup I have a question. Does this work for child objects? Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 21, 2011 Author Share Posted April 21, 2011 Hey Flex, not sure, not something I looked at as I use UU3D and if I recall correctly the entire mesh hierarchy is combined on import, hence only one mesh on export with a single name. Having all meshes called "U3D_MESH" made trouble shooting a pain in the sitting muscle so I quickly knocked up the tool. Which I have just re-upped after Josh bought a DeLorean with a Flux capacitor. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Flexman Posted April 21, 2011 Share Posted April 21, 2011 Cheers, I'll give it a go on a trash model. It's sometimes handy to fix a typo instead of having to go through the whole export process. When I need to export a single object from UU3D this will be very handy, thank you. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Marleys Ghost Posted April 21, 2011 Author Share Posted April 21, 2011 No problems Flex m8, I tend to write tools that I need, I will see if I can find a .gmf model with child objects to check if I can develop it to rename them. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
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