tournamentdan Posted April 22, 2011 Share Posted April 22, 2011 I am currently making character models and was wondering how Le renders the models. Can I make a high poly(or in my case quad) character and then place low poly cloths on it to bring the poly count down. Or another way to ask is can you create two spheres one smaller than the other. Then place the smaller sphere inside the larger one. Will Le only create polys for the larger sphere or will performance be slowed from the two. And I read somewhere on here that it is good to keep polys for character to around 15,000 to 20,000 (7,500 to 10,000 quads). How many polys can we have in the camera view and still have good fps. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 22, 2011 Share Posted April 22, 2011 You can have a million triangles drawn and be fine, but it's a complex issue. Character polys tend to be relatively expensive compared to terrain. I would keep the polycount as low as possible, and most of all make sure the extra polycount is justified by more detail. I've seen 10,000 poly characters that look much less detailed than 4000 poly ones. We've passed the point where more polys = more realistic. It also matters how many of these characters you expect to have onscreen on average. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tournamentdan Posted April 23, 2011 Author Share Posted April 23, 2011 Thanks, that gives me something to shoot for. I am making up to four lod's (characters) to help maximize the performance, although the fourth lod will be only for cut scenes since I have over done the detail. Quote Link to comment Share on other sites More sharing options...
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