shadmar Posted May 6, 2011 Share Posted May 6, 2011 I think this looks great : (NVIDIA demo) Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Dozz Posted May 8, 2011 Share Posted May 8, 2011 Not sure if your in the UK Red Ocktober but I was just flicking through tv listings and at 9pm today on BBC Four "The secret life of waves", hour long documentary about ocean waves. Might be taking research a bit far, but I will have the tv on whilst on laptop. Quote Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted May 9, 2011 Share Posted May 9, 2011 I've been incredibly jealous of other engine's detailed water. Even something that's similar to Crysis would be acceptable. Can we have river nodes at least? It's been around for a while now... Also, has anyone looked into the way Valve does it with flow-maps? http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf (Developed for L4D2 and used in Portal2) Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted June 4, 2011 Share Posted June 4, 2011 I've been incredibly jealous of other engine's detailed water. Even something that's similar to Crysis would be acceptable. Can we have river nodes at least? It's been around for a while now... Also, has anyone looked into the way Valve does it with flow-maps? http://www.valvesoftware.com/publications/2010/siggraph2010_vlachos_waterflow.pdf (Developed for L4D2 and used in Portal2) well... talking about something similar to Crysis' water, Torque3D's just released 1.1 version comes pretty darn close... foam on the shoreline... in the deep water... real displaced waves... nice looking textures... here's a short clip of some scenes taken while i was running around their Pacific demo... i'm not gonna bother asking Josh if we can get anything even close to this in 2.4, or 5... but i'm sure gonna hope that 3 compares to this... that's all i'll need... (oh yeah... i threw in a lil Cave and Lava envy frames at the end of the video ) --Mike Quote Link to comment Share on other sites More sharing options...
Canardia Posted June 4, 2011 Share Posted June 4, 2011 i maed game.exe with my computer which can has like salty water and two balls but maybe make you seasick if you watch too long: http://dl.dropbox.com/u/28057023/game.exe I tell you this game called like LE3 vision kali ma shakti deh! Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Pixel Perfect Posted June 5, 2011 Share Posted June 5, 2011 I like that Mika Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Flexman Posted June 5, 2011 Share Posted June 5, 2011 Yes, do tell us more about that water demo. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Canardia Posted June 5, 2011 Share Posted June 5, 2011 It's using a FFT shader, but it works only well on my PC. On my Samsung Galaxy S2 it's too slow, so I have to make some mesh animated salty water instead for Android, which can use also perturbed UV's to make it look quite nice. The balls don't actually collide with the water, but I put some simple Lua script in the ball model, which checks the water height at the ball's x,z position and adjusts the ball's y coordinate to the water height using the Curve() function, so the ball can also dive. However, the balls have also a physics sphere body so they collide at the beginning when the left ball hits the right ball, and then they move along the water from that collision force. They will stop after a long time, because the friction is set very low. To make the physics work better, I will still need to make a logic so that the ball gets gravity 0 when it's y position is smaller than the water height at the ball's position. With zero gravity the balls can then travel freely under water, and I could also add some small force which pushes the ball a bit up in each frame. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted June 5, 2011 Share Posted June 5, 2011 That demo looks beautiful Lumooja. I would love to have your water in LE 2.x and 3.0! Quote Link to comment Share on other sites More sharing options...
Canardia Posted June 5, 2011 Share Posted June 5, 2011 I think you will, because Josh said he wants to make a FFT salty water shader also, the rest is just adjusting parameters to make it look good. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
TylerH Posted June 6, 2011 Share Posted June 6, 2011 Is that even in Leadwerks? Quote nVidia 530M Intel Core i7 - 2.3Ghz 8GB DDR3 RAM Windows 7 Ultimate (64x)----- Visual Studio 2010 Ultimate Google Chrome Creative Suite 5 FL Studio 10 Office 15 ----- Expert Professional Expert BMX Programmer ----- Link to comment Share on other sites More sharing options...
Canardia Posted June 6, 2011 Share Posted June 6, 2011 It's not yet in LE2, because I still need to figure out what texture slots and other GLSL stuff LE2 uses. Would be nice if you could just use any GLSL shader in LE2, and maybe in LE3 it will be easier, but I think the main problem is that nobody has made a global standard for shader's textureslots yet, so everyone uses different slots. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted June 6, 2011 Share Posted June 6, 2011 just took a look at the demo... verrry nice... that would be great if we could get something similar that in LW... --Mike Quote Link to comment Share on other sites More sharing options...
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