flachdrache Posted April 27, 2011 Share Posted April 27, 2011 For unknown reasons animated and static models do explode on me once in a while - i guess its because : x, fbx formats do export its sceneRoot in form of a single bone/joint an old, outdated fbx version just crashes converter apps on import an dae model has a scale value assigned to its rootBone which the importer cant handle beside the animated X models issue, which are using d3d indexed skinning (FPSC models) - i would like to have a list of which file format(s) "revision" should be used with the converter tools ! ... should be used is a bit vague since the dae issue persists, fbx at least had a 2010 head revision which should be used for all animated models ?! PS : "specification" was the word. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
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