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Cinema 4D Animation


ParaToxic
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Hey guys,we have here a problem with a animation from Cinema 4D.A Colleague have made a gun and a animation with Joints,but when you export that into FBX and convert it to gmf,the animation plays,but the hands(that are rigged and animatet) don`t move as as they should.

 

It would be fine if you might say me how to do it properly.

 

File was added.

 

Thanks

Gun.rar

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Does not move in which? .c4d, .fbx or .gmf? if you mean it will not move with the bones in .gmf format are you using the skin shaders in your .mat file?

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Which version of Cinema 4D? If you're using version 10, please make sure you upgrade to version 10.1 as version 10 shipped with a severely broken FBX exporter. 10.1 fixes a number of these issues, but not all of them. Please make sure you're using the older bone system rather than the joint system as the joint system is not saved properly via FBX.

 

If you're using 11, make sure to upate to 11.5 as that supports the newest FBX format (though again, still with the occasional issue. Stick with bones over joints if possible). Supposedly the FBX exporter works properly under version 12.

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When I load your .c4d file into UU3D it comes up with zero range UV coords .. and has the same problem .. so this problem is simply being shunted down the line to fbx then to gmf.

AMD Bulldozer FX-4 Quad Core 4100 Black Edition

2 x 4GB DDR3 1333Mhz Memory

Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5

Windows 7 Home 64 bit

 

BlitzMax 1.50 • Lua 5.1 MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro

3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET

 

LE 2.5/3.4 • Skyline UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0

 

Marleys Ghost's YouTube Channel Marleys Ghost's Blog

 

"I used to be alive like you .... then I took an arrow to the head"

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Thank you for answer.

 

I have R11.027 version of Cinema 4D.So i have to convert the joints into bones ,is that right?

 

Correct.

There are three types of people in this world. People who make things happen. People who watch things happen. People who ask, "What happened?"

Let's make things happen.

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