norbert Posted May 1, 2011 Share Posted May 1, 2011 Hi at all, I have a problem with the Lighting in the Editior. See attachment, my models Material (exportet from 3dsmax with Arbuz's exporter and LME Basic Shader) with cast Shadow option show wrong light reflections. Have everyone an Idea? Quote Link to comment Share on other sites More sharing options...
macklebee Posted May 1, 2011 Share Posted May 1, 2011 you can fix it by either changing the model and adding thickness to the walls and beveling the corners or by changing the shadow distance/linear offset of your directional light. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Richard Simpson Posted May 1, 2011 Share Posted May 1, 2011 Thanks Macklebee, I also wondered about this. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.