Krankzinnig Posted May 1, 2011 Share Posted May 1, 2011 I want to be playing a song, but fetch the audio wave and set that fluctuating value to a float value. Almost like an AC to DC converter. The higher the db value the higher the float value (0.0 - 1.0 of course). I am doing this in C++ and any help would be great. Thanks. Quote AMD Phenom II X4 B55 3.20 GHz - 8.00 GB Patriot Gamer Series RAM - AMD Radeon HD 6800 Series 1 GB GDDR5 - Windows 7 Professional 64 Bit Link to comment Share on other sites More sharing options...
Canardia Posted May 1, 2011 Share Posted May 1, 2011 The OpenAL SDK has all functions you need for that. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Krankzinnig Posted May 1, 2011 Author Share Posted May 1, 2011 Well, I am well aware of OpenAL but how can I return these values from OAL via LE? Quote AMD Phenom II X4 B55 3.20 GHz - 8.00 GB Patriot Gamer Series RAM - AMD Radeon HD 6800 Series 1 GB GDDR5 - Windows 7 Professional 64 Bit Link to comment Share on other sites More sharing options...
Canardia Posted May 2, 2011 Share Posted May 2, 2011 You need to make a feature request to implement the missing functions in OpenAL in LE2. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Krankzinnig Posted May 2, 2011 Author Share Posted May 2, 2011 General feature request, I want to be able to be doing LE calls then just throw in OpenGL/OpenAL without a bunch of work. If LE 3 is done right this should be no issue. Quote AMD Phenom II X4 B55 3.20 GHz - 8.00 GB Patriot Gamer Series RAM - AMD Radeon HD 6800 Series 1 GB GDDR5 - Windows 7 Professional 64 Bit Link to comment Share on other sites More sharing options...
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