VicToMeyeZR Posted May 8, 2011 Share Posted May 8, 2011 As the topic says. Is this possible with the engine. I had an idea I wanted to play with, and just wondering if this is even possible with the current engine. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
macklebee Posted May 8, 2011 Share Posted May 8, 2011 yes. thats what you are doing with the editor as well. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted May 8, 2011 Author Share Posted May 8, 2011 yeah, i kind of was thinking that.. Thanks. I will play with it some Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
macklebee Posted May 8, 2011 Share Posted May 8, 2011 try this post in the tracker: http://leadwerks.com/werkspace/tracker/issue-75-setterrainheight/. it has some code examples to get you started. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted May 8, 2011 Share Posted May 8, 2011 Be aware that the terrain doesn't get "swept" as it's editing, so if you move it too much, objects can fall through it. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted May 9, 2011 Author Share Posted May 9, 2011 ok, thanks josh, well thats an idea killer.. might have to look at another option then Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
Josh Posted May 9, 2011 Share Posted May 9, 2011 If you move it just a little each frame, it may push the objects up as it moves. Or you could check objects within the edited are and maybe adjust their height. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted May 9, 2011 Share Posted May 9, 2011 Or you could check objects within the edited are and maybe adjust their height. That seems like the way you would do something like this so I don't think it's an idea killer really. Quote Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted May 16, 2011 Author Share Posted May 16, 2011 If you move it just a little each frame, it may push the objects up as it moves. Or you could check objects within the edited are and maybe adjust their height. o yes. I wasn't' thinking that, so just run an update pos check/re-pos with each frame and each terrain edit? good deal. I was thinking you were saying that you can't change it, so it would happen, but if just updated POS each time would prevent that, then you are correct Rick.. Not an idea killer at all. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
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