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Editable terrain at runtime.


VicToMeyeZR
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If you move it just a little each frame, it may push the objects up as it moves. Or you could check objects within the edited are and maybe adjust their height.

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If you move it just a little each frame, it may push the objects up as it moves. Or you could check objects within the edited are and maybe adjust their height.

o yes. I wasn't' thinking that, so just run an update pos check/re-pos with each frame and each terrain edit?

 

good deal.

 

I was thinking you were saying that you can't change it, so it would happen, but if just updated POS each time would prevent that, then you are correct Rick.. Not an idea killer at all. :blink:

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