Ywa Posted May 11, 2011 Share Posted May 11, 2011 Hi everyone, I'm planning on adding quite a lot animations to a few models in my project. Normally you would bake them in with your 3D model and rig. However, because I have around 200 animations. And I don't want to have all of those in my model. So what are my possibilities? Is it useful to write an own file format + animate bones/children-objects in a model with own code? Or are there better solutions? Thanks. - Ywa Quote Link to comment Share on other sites More sharing options...
Canardia Posted May 11, 2011 Share Posted May 11, 2011 You don't need to put the animations in the model, but you can have seperate animation models which contain only the animation. This is useful when multiple models share the same animations also. Then you can use the LoadAnimation() command to load the external animations. You can also assign physics bodies to the bones, and let the physics engine do some part of the animation. In addition you can create physics joints and move the model like a marionette or robot. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Ywa Posted May 11, 2011 Author Share Posted May 11, 2011 How can I make a model with only the animations in it? Or would that be that it contains the rigid + animations. And the normal model has both (actual) model + rigid. Right? Quote Link to comment Share on other sites More sharing options...
Josh Posted May 11, 2011 Share Posted May 11, 2011 Delete the mesh and leave the bones, and make sure the hierarchy is the same. I don't know the specifics of doing that for any particular modeling program, but that's what you want. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Canardia Posted May 11, 2011 Share Posted May 11, 2011 You can just export from UU3D with only bones and animations checked in the export dialog. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Ywa Posted May 11, 2011 Author Share Posted May 11, 2011 Cool, thanks. Quote Link to comment Share on other sites More sharing options...
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