Rekindled Phoenix Posted May 12, 2011 Share Posted May 12, 2011 I'm trying to select a model to place as vegetation. The models appear in the main selection panel, but not in the vegetation list. The only two items that appear are the grass and spruce tree sample. (I'm specifically trying to get the beech tree set to display) What is required for the editor to recognize a model as vegetation? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted May 12, 2011 Share Posted May 12, 2011 Do the models have the prefix "vegetation_" ? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Pixel Perfect Posted May 12, 2011 Share Posted May 12, 2011 It's a really draconian system but yes ... all vegetation models must be prefixed with 'vegetation_' and all terrain textures prefixed with 'terrain_' Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Richard Simpson Posted May 12, 2011 Share Posted May 12, 2011 Oh interesting! I have come across this problem before and wondered how to get them appearing. Thanks. Quote Intel core 2 quad 6600 | Nvidia Geforce GTX460 1GB | 2GB DDR2 Ram | Windows 7. Google Sketchup | Photoshop | Blender | UU3D | Leadwerks Engine 2.4 Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted May 13, 2011 Author Share Posted May 13, 2011 Awesome, so the vegetation prefix is detected by the Sandbox. Does this apply for just GMF files or all files associated with it? Rename your GMF file with a 'vegetation_' in front and leadwerks will treat it like any other vegetation. Also, how do you get billboards for your vegetation models? My window wasn't large enough to see the 'enable billboards' checkbox Quote Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted May 13, 2011 Author Share Posted May 13, 2011 I was also noticing that the alpha textures fade with distance to the trees, which makes it really obvious when it swaps to a billboard. There is a huge contrast between the two. How do I keep this from happening? Is there a way I can stop the textures from fading as the camera gets farther away? (question asked on a different thread here: Leadwerks Post ) Quote Link to comment Share on other sites More sharing options...
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