Flexman Posted May 19, 2011 Share Posted May 19, 2011 I'm confused by problems with tree normals. I have a lot of flat looking trees, when a directional light is low down this exaggerates the flat nature of the LOD1 trees (see attached image). Given the low poly nature (pun partially intended), what's the best practice for arranging vegetation normals with Leadwerks? Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Josh Posted May 19, 2011 Share Posted May 19, 2011 Talk to Dave Lee about this, he was recently doing something similar. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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