ParaToxic Posted May 21, 2011 Share Posted May 21, 2011 Hello,i have a little problem here.I don`t know why,but i created the first animated figure in Cinema 4D with bones(not converting joints to bones) and exported that into fbx.Than i converted it to gmf and added the cobblestones.mat file to : texture0="abstract::cobblestones.dds" texture1="abstract::cobblestonesdot3.dds" shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse_bumpmap_specular.frag" shadowshader="abstract::mesh_shadow_skin.vert" ,because i had the same texture in Cinema 4D.So now the bones move,but not the Body.It seems to look ,that the material file have no skin shader,but it does... Can me help somebody? Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted May 21, 2011 Share Posted May 21, 2011 Have you managed to lose the vertex weightings along the way somehow? The mat file looks ok and if the bones are moving that's the only thing I can think! Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
ParaToxic Posted May 21, 2011 Author Share Posted May 21, 2011 Ok now i made it with joints,and converted them to bones,and now it works well.Sorry for this "spam" in the forum Quote Link to comment Share on other sites More sharing options...
Mumbles Posted May 21, 2011 Share Posted May 21, 2011 It's not spam if someone else has the same problem, searches the forum, and finds this thread. Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
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