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Body doesen`t move by animation


ParaToxic
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Hello,i have a little problem here.I don`t know why,but i created the first animated figure in Cinema 4D with bones(not converting joints to bones) and exported that into fbx.Than i converted it to gmf and added the cobblestones.mat file to

:

texture0="abstract::cobblestones.dds"
texture1="abstract::cobblestonesdot3.dds"

shader="abstract::mesh_diffuse_bumpmap_skin.vert","abstract::mesh_diffuse_bumpmap_specular.frag"
shadowshader="abstract::mesh_shadow_skin.vert"

 

,because i had the same texture in Cinema 4D.So now the bones move,but not the Body.It seems to look ,that the material file have no skin shader,but it does...

 

Can me help somebody?

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Have you managed to lose the vertex weightings along the way somehow? The mat file looks ok and if the bones are moving that's the only thing I can think!

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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